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2
30'
9
No necessary in-game text
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The players each start with 5 rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of 5 markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove 3 of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky! This game is part of project GIPF.
Mechanics: | Action Point Allowance System |
Categories: | Strategy |
Alternative names: | YINSH 인쉬 |
BARCODE: | 4260071879424 |
In 8 wishlists In 6 collections This was seen 7153 times |
The players each start with 5 rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of 5 markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove 3 of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky! This game is part of project GIPF.
Mechanics: | Action Point Allowance System |
Categories: | Strategy |
Alternative names: | YINSH 인쉬 |
BARCODE: | 4260071879424 |
In 8 wishlists In 6 collections This was seen 7153 times |