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7 Gods
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2-6
30'
14
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7 Gods

A board game by Joris Maas Alexander Remi
Publisher: Mare Infinitus Games
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7 Gods
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Card sleeves in this game Card sleeves in this game
222 cards of 63.0mm width and 88.0mm of height
3x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
5x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
To Order
3x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
3x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
5x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
3x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Description Description
Ancient civilizations used to spread stories of mighty gods who created the world and its inhabitants. Standing high above all creation, the gods ruled this world and were worshipped by the creatures living there. This fact was enjoyed so immensely by the gods that some of them decided to find a new world to create and spread even more of their stories and in doing so get more beings to worship them. On this new world, 7 gods from different ancient cultures send forth their envoys to spread word of their greatness, each aiming to become the most popular god of this new world. 7 different gods with 7 different powers use their Envoys (player tokens) to gain points by Telling Stories (rolling D4 dice) and gain control over villages on Islands. One random god is always excluded in the game; this god will cause disturbances for all players during the game. During the player’s turn she draws a card from her unique player deck and a dice from the shared Well of Wonders. By playing a card she moves her Envoy to an Island and with the Dice she can Tell a Story (roll the dice) or perform other god actions. When you use the card to move you cannot use the card for other actions that might be on that card. You must make decisions every turn on what part of the cards you use; move or action. The game ends when a player reaches a certain amount of victory points or when a certain amount of dice is in the Otherworld (the island in the middle of the game board). This threshold is determined at the start of the game and is affected by the number of players and / or experience. The player with the most victory points after the scoring phase wins. The game is for 2 to 6 players.
Additional information Additional information
Mechanics: Dice Rolling Grid Movement Hand Management Variable Player Powers
Categories: Dice Exploration Historical
Alternative names:
BARCODE: 8719326603506
This was seen 2257 times
Description Description
Ancient civilizations used to spread stories of mighty gods who created the world and its inhabitants. Standing high above all creation, the gods ruled this world and were worshipped by the creatures living there. This fact was enjoyed so immensely by the gods that some of them decided to find a new world to create and spread even more of their stories and in doing so get more beings to worship them. On this new world, 7 gods from different ancient cultures send forth their envoys to spread word of their greatness, each aiming to become the most popular god of this new world. 7 different gods with 7 different powers use their Envoys (player tokens) to gain points by Telling Stories (rolling D4 dice) and gain control over villages on Islands. One random god is always excluded in the game; this god will cause disturbances for all players during the game. During the player’s turn she draws a card from her unique player deck and a dice from the shared Well of Wonders. By playing a card she moves her Envoy to an Island and with the Dice she can Tell a Story (roll the dice) or perform other god actions. When you use the card to move you cannot use the card for other actions that might be on that card. You must make decisions every turn on what part of the cards you use; move or action. The game ends when a player reaches a certain amount of victory points or when a certain amount of dice is in the Otherworld (the island in the middle of the game board). This threshold is determined at the start of the game and is affected by the number of players and / or experience. The player with the most victory points after the scoring phase wins. The game is for 2 to 6 players.
Card sleeves in this game Card sleeves in this game
222 cards of 63.0mm width and 88.0mm of height
3x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
5x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
To Order
3x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
3x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
5x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
3x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Additional information Additional information
Mechanics: Dice Rolling Grid Movement Hand Management Variable Player Powers
Categories: Dice Exploration Historical
Alternative names:
BARCODE: 8719326603506
This was seen 2257 times

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