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7 Wonders: Duel – Pantheon
Pantheon is the first expansion for 7 Wonders Duel, adding new gods and wonders. For 2 players, 30 minutes playtime, ages 10+.
Publisher: Asmodee Italia
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Retail price 21,99€
18,69€
-15%Sale Price
Shipment IT
4,49€
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- 5 cards (45.0mmx68.0mm) [suggested by novag]
- 3 cards (65.0mmx100.0mm) [suggested by novag]
- 16 cards (61.0mmx112.0mm) [suggested by novag]
=
25,17€
Full price
30,09€
=
26,29€
Full price
31,49€
=
25,17€
Full price
30,09€
5 cards of 45.0mm width and 68.0mm of height
3 cards of 65.0mm width and 100.0mm of height
A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders: Duel in 7 Wonders: Duel – Pantheon, with each god having its own power to help you or hinder your opponent.
During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and offering tokens, which help you court those deities. Then, during Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid. To do so, you pay whatever that god or goddess demands from you in offerings, then place it next to your city.
With Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard any single card from the pyramid that you want as well as any mythology or offering tokens on it. The Phoenician goddess Tanit, whose people were renowned for trade, fills your coffers with twelve pieces of gold. Enki, the Sumerian god of crafts, technology, and creation, lets you choose one of two progress tokens. Minerva's ability to keep the conflict pawn from entering your territory may not instantly bring you victory, but it can save you from military defeat.
What's more, instead of adding three guild cards to the deck for Age III, you add three of five Grand Temples. Each Grand Temple belongs to a different Mediterranean culture, and if you have the favor of a god or goddess from that culture, you can build the temple for free. For example, having Isis by your side enables you to build the Egyptian temple; with Enki, you can build the Mesopotamian one. These temples are worth 5, 12, or 21 points depending on how many you build.
7 Wonders: Duel – Pantheon also includes two new Wonders: the Sanctuary (which for the cost of 2 coins lets you reverse turn order) and the Divine Theater (which grants points and easier access to the gods).
During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and offering tokens, which help you court those deities. Then, during Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid. To do so, you pay whatever that god or goddess demands from you in offerings, then place it next to your city.
With Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard any single card from the pyramid that you want as well as any mythology or offering tokens on it. The Phoenician goddess Tanit, whose people were renowned for trade, fills your coffers with twelve pieces of gold. Enki, the Sumerian god of crafts, technology, and creation, lets you choose one of two progress tokens. Minerva's ability to keep the conflict pawn from entering your territory may not instantly bring you victory, but it can save you from military defeat.
What's more, instead of adding three guild cards to the deck for Age III, you add three of five Grand Temples. Each Grand Temple belongs to a different Mediterranean culture, and if you have the favor of a god or goddess from that culture, you can build the temple for free. For example, having Isis by your side enables you to build the Egyptian temple; with Enki, you can build the Mesopotamian one. These temples are worth 5, 12, or 21 points depending on how many you build.
7 Wonders: Duel – Pantheon also includes two new Wonders: the Sanctuary (which for the cost of 2 coins lets you reverse turn order) and the Divine Theater (which grants points and easier access to the gods).
| Mechanics: | Card Drafting Set Collection |
| Categories: | Historical Card Games City Building Civilization |
| Alternative names: | 7 Csoda Párbaj: Panteon 7 Cudów Świata: Pojedynek – Panteon 7 Divů Světa: Duel – Panteon 7 Wonders Duel: Panteão 7 Wonders Duel: Pantheon 7 Чудес Дуэль: Пантеон 7 원더스 대결 확장: 판테온 七大奇蹟 對決:帕特農 七大奇迹:对决万神殿 |
| BARCODE: | 5425016921036 |
| The item is in 7 carts In 69 wishlists In 78 collections This was seen 32772 times | |
- 5 cards (45.0mmx68.0mm) [suggested by novag]
- 3 cards (65.0mmx100.0mm) [suggested by novag]
- 16 cards (61.0mmx112.0mm) [suggested by novag]
=
25,17€
Full price
30,09€
=
26,29€
Full price
31,49€
=
25,17€
Full price
30,09€
A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders: Duel in 7 Wonders: Duel – Pantheon, with each god having its own power to help you or hinder your opponent.
During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and offering tokens, which help you court those deities. Then, during Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid. To do so, you pay whatever that god or goddess demands from you in offerings, then place it next to your city.
With Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard any single card from the pyramid that you want as well as any mythology or offering tokens on it. The Phoenician goddess Tanit, whose people were renowned for trade, fills your coffers with twelve pieces of gold. Enki, the Sumerian god of crafts, technology, and creation, lets you choose one of two progress tokens. Minerva's ability to keep the conflict pawn from entering your territory may not instantly bring you victory, but it can save you from military defeat.
What's more, instead of adding three guild cards to the deck for Age III, you add three of five Grand Temples. Each Grand Temple belongs to a different Mediterranean culture, and if you have the favor of a god or goddess from that culture, you can build the temple for free. For example, having Isis by your side enables you to build the Egyptian temple; with Enki, you can build the Mesopotamian one. These temples are worth 5, 12, or 21 points depending on how many you build.
7 Wonders: Duel – Pantheon also includes two new Wonders: the Sanctuary (which for the cost of 2 coins lets you reverse turn order) and the Divine Theater (which grants points and easier access to the gods).
During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and offering tokens, which help you court those deities. Then, during Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid. To do so, you pay whatever that god or goddess demands from you in offerings, then place it next to your city.
With Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard any single card from the pyramid that you want as well as any mythology or offering tokens on it. The Phoenician goddess Tanit, whose people were renowned for trade, fills your coffers with twelve pieces of gold. Enki, the Sumerian god of crafts, technology, and creation, lets you choose one of two progress tokens. Minerva's ability to keep the conflict pawn from entering your territory may not instantly bring you victory, but it can save you from military defeat.
What's more, instead of adding three guild cards to the deck for Age III, you add three of five Grand Temples. Each Grand Temple belongs to a different Mediterranean culture, and if you have the favor of a god or goddess from that culture, you can build the temple for free. For example, having Isis by your side enables you to build the Egyptian temple; with Enki, you can build the Mesopotamian one. These temples are worth 5, 12, or 21 points depending on how many you build.
7 Wonders: Duel – Pantheon also includes two new Wonders: the Sanctuary (which for the cost of 2 coins lets you reverse turn order) and the Divine Theater (which grants points and easier access to the gods).
5 cards of 45.0mm width and 68.0mm of height
3 cards of 65.0mm width and 100.0mm of height
| Mechanics: | Card Drafting Set Collection |
| Categories: | Historical Card Games City Building Civilization |
| Alternative names: | 7 Csoda Párbaj: Panteon 7 Cudów Świata: Pojedynek – Panteon 7 Divů Světa: Duel – Panteon 7 Wonders Duel: Panteão 7 Wonders Duel: Pantheon 7 Чудес Дуэль: Пантеон 7 원더스 대결 확장: 판테온 七大奇蹟 對決:帕特農 七大奇迹:对决万神殿 |
| BARCODE: | 5425016921036 |
| The item is in 7 carts In 69 wishlists In 78 collections This was seen 32772 times | |
What players say
How many players it plays best with · 104 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 88 do not recommend it
- 2 104 104 say it plays best, 0 recommend it, 0 do not recommend it
- 2+ 0 0 say it plays best, 1 recommend it, 90 do not recommend it
Best Suggested Not recommended
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