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3-7
30'
10
No necessary in-game text
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7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions. Though the box of earlier editions is listed as being for 3-7 players, there is an official 2-player variant included in the instructions.
Mechanics: | Card Drafting Simultaneous Action Selection Variable Player Powers |
Categories: | Card Games Civilization |
Alternative names: | 7 cudów świata 7 Wonders 世界の七不思議 7 csoda 7 cudów świata 7 divů světa 7 Wonders 7 чудес 7 สิ่งมหัศจรรย์ 7 원더스 Le 7 Meraviglie Le Sette Meraviglie Seven Wonders Τα 7 θαύματα του κόσμου 七大奇蹟 七大奇迹 世界の七不思議 |
BARCODE: | 5425016920473 |
In 4 wishlists In 38 collections This was seen 8450 times |
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions. Though the box of earlier editions is listed as being for 3-7 players, there is an official 2-player variant included in the instructions.
Mechanics: | Card Drafting Simultaneous Action Selection Variable Player Powers |
Categories: | Card Games Civilization |
Alternative names: | 7 cudów świata 7 Wonders 世界の七不思議 7 csoda 7 cudów świata 7 divů světa 7 Wonders 7 чудес 7 สิ่งมหัศจรรย์ 7 원더스 Le 7 Meraviglie Le Sette Meraviglie Seven Wonders Τα 7 θαύματα του κόσμου 七大奇蹟 七大奇迹 世界の七不思議 |
BARCODE: | 5425016920473 |
In 4 wishlists In 38 collections This was seen 8450 times |