Language:
English
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Best with 4 players
2 of 5 votes
3-6
120'
12
No necessary in-game text
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Approaching Dawn: The Witching Hour
Publisher: WizKids Games
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Approaching Dawn: The Witching Hour
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261 cards of 63.0mm width and 88.0mm of height
Enter a brand-new world of witches and demons. In Approaching Dawn: The Witching Hour, players are coven members who are blood bound, meaning that what one witch does affects another member of the coven. Black magic begets corruption, which is given to other members; conversely, White magic can heal your own corruption. But both types of magic are used to bind and banish the demons, imps, fey, possessed animals, and warlocks entering our world.
Each witch starts with spells that they know, but throughout the game can gain corruption to learn new spells and get familiars and artifacts. But how they choose to use these new cards each hour — whether as Black or White magic — will determine the successful completion of the scene (mission).
In this cooperative card game, each scene (mission) determines the goal of the game. If the scenes are played in order, they form a story arc, but you can play any scene in any order.
| Mechanics: | Co-operative Play |
| Categories: | Card Games Fantasy |
| Alternative names: | |
| BARCODE: | 634482729328 |
| In 2 wishlists This was seen 4027 times | |
Enter a brand-new world of witches and demons. In Approaching Dawn: The Witching Hour, players are coven members who are blood bound, meaning that what one witch does affects another member of the coven. Black magic begets corruption, which is given to other members; conversely, White magic can heal your own corruption. But both types of magic are used to bind and banish the demons, imps, fey, possessed animals, and warlocks entering our world.
Each witch starts with spells that they know, but throughout the game can gain corruption to learn new spells and get familiars and artifacts. But how they choose to use these new cards each hour — whether as Black or White magic — will determine the successful completion of the scene (mission).
In this cooperative card game, each scene (mission) determines the goal of the game. If the scenes are played in order, they form a story arc, but you can play any scene in any order.
261 cards of 63.0mm width and 88.0mm of height
| Mechanics: | Co-operative Play |
| Categories: | Card Games Fantasy |
| Alternative names: | |
| BARCODE: | 634482729328 |
| In 2 wishlists This was seen 4027 times | |
What players say
How many players it plays best with · 5 votes on BoardGameGeek
- 1 0 0 say it plays best, 1 recommend it, 2 do not recommend it
- 2 0 0 say it plays best, 1 recommend it, 2 do not recommend it
- 3 1 1 say it plays best, 2 recommend it, 1 do not recommend it
- 4 2 2 say it plays best, 1 recommend it, 1 do not recommend it
- 5 1 1 say it plays best, 2 recommend it, 1 do not recommend it
- 6 1 1 say it plays best, 0 recommend it, 1 do not recommend it
- 6+ 0 0 say it plays best, 0 recommend it, 3 do not recommend it
Best Suggested Not recommended
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