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2
90'
12
No necessary in-game text
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Blood, Steel & Sand takes the Rohrbaugh's "quick-play" Blood and Steel series wargame to the deserts of North Africa. Like Blood and Steel, the game's complexity is low with only minimal additional rules. The unit sizes are Regiments & Brigades. The players assume the commands of Rommel and Auchinlek. The game uses the innovative chartless CRT and the chit activation system to allow players to maneuver and fight their formations. Components 11x17" map 168 single-sided, unmounted counters 8 pages of rules and charts
Mechanics: | Hex-and-Counter |
Categories: | War War |
Alternative names: | |
This was seen 772 times |
Blood, Steel & Sand takes the Rohrbaugh's "quick-play" Blood and Steel series wargame to the deserts of North Africa. Like Blood and Steel, the game's complexity is low with only minimal additional rules. The unit sizes are Regiments & Brigades. The players assume the commands of Rommel and Auchinlek. The game uses the innovative chartless CRT and the chit activation system to allow players to maneuver and fight their formations. Components 11x17" map 168 single-sided, unmounted counters 8 pages of rules and charts
Mechanics: | Hex-and-Counter |
Categories: | War War |
Alternative names: | |
This was seen 772 times |