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5.88
BGG Vote: BGG Stats
LANGUAGE-UK
2-4
30'
10
No necessary in-game text

Dare to Dream

A board game by Ethan Day-Jones
Publisher: Turtle Dream Games, LTD
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Description Description

Description from the publisher: Dare to Dream is an asymmetrical battle between The Darkness - a single player with endless hordes of monsters and nightmares at their disposal - and The Dreamers - a team of players who must rely on their few loyal Guardians to protect them through the night. At the start of the night The Dreamers set out their defenses, preparing to face the horrors of The Darkness. Once they have set up their Guardians by equipping them with powerful Items and protecting them with potent Wards, they tuck in for the night and go to sleep. Then, the hours begin to tick by and The Darkness goes to work! Every hour, new Monsters and Nightmares can brought into play by The Darkness and sent at the Dreamers. Monsters and Nightmares are fleeting things, gone forever once they have been used, while the Dreamers' Guardians persist through the night. The Dreamers' goal is to win by outlasting The Darkness; if morning safely arrives, the Dreamers win. But if The Darkness can wake the Dreamers enough times, the forces of dread have prevailed and The Darkness wins instantly!

Additional information Additional information
Mechanics: Co-operative Play Time Track Variable Player Powers
Categories: Card Games
Alternative names:
In 2 wishlists In 1 collection This was seen 1537 times
Description Description

Description from the publisher: Dare to Dream is an asymmetrical battle between The Darkness - a single player with endless hordes of monsters and nightmares at their disposal - and The Dreamers - a team of players who must rely on their few loyal Guardians to protect them through the night. At the start of the night The Dreamers set out their defenses, preparing to face the horrors of The Darkness. Once they have set up their Guardians by equipping them with powerful Items and protecting them with potent Wards, they tuck in for the night and go to sleep. Then, the hours begin to tick by and The Darkness goes to work! Every hour, new Monsters and Nightmares can brought into play by The Darkness and sent at the Dreamers. Monsters and Nightmares are fleeting things, gone forever once they have been used, while the Dreamers' Guardians persist through the night. The Dreamers' goal is to win by outlasting The Darkness; if morning safely arrives, the Dreamers win. But if The Darkness can wake the Dreamers enough times, the forces of dread have prevailed and The Darkness wins instantly!

Additional information Additional information
Mechanics: Co-operative Play Time Track Variable Player Powers
Categories: Card Games
Alternative names:
In 2 wishlists In 1 collection This was seen 1537 times