|
2-4
15'
5
No necessary in-game text
|
The idea of this game is based on the many videos about cats chasing little race cars on slot-race-tracks. Children are taking different roles each turn: - The Race driver has to puzzle together race cars in different colors pictured on cardboard tiles. Everytime he does he has to say: "Wrooom!" - The child playing the car has to roll the cat die as often and fast as possible. Everytime he rolls a cat-face he has to say "Meowww" - The race coordinator is moving the pieces (race car and cat) on the board. If the cat catches the car or the car reaches the STOP-sign he has to say "Stooop!" There are variants in the game that make it more challanging: - Secondary attribute: Race cars puzzled together do have to have the same color. In this variant the secondary attribute (color of stripes & Helmets) has to fit, too. - The second side of the game board features obstacles (looping, jump) that need special sounds. The game ends when the first car finishes one round.
Mechanics: | Dice Rolling Point to Point Movement Tile Placement |
Categories: | Animals Educational Racing Themed |
Alternative names: | |
BARCODE: | 9003150800026 |
In 1 wishlist This was seen 13116 times |
The idea of this game is based on the many videos about cats chasing little race cars on slot-race-tracks. Children are taking different roles each turn: - The Race driver has to puzzle together race cars in different colors pictured on cardboard tiles. Everytime he does he has to say: "Wrooom!" - The child playing the car has to roll the cat die as often and fast as possible. Everytime he rolls a cat-face he has to say "Meowww" - The race coordinator is moving the pieces (race car and cat) on the board. If the cat catches the car or the car reaches the STOP-sign he has to say "Stooop!" There are variants in the game that make it more challanging: - Secondary attribute: Race cars puzzled together do have to have the same color. In this variant the secondary attribute (color of stripes & Helmets) has to fit, too. - The second side of the game board features obstacles (looping, jump) that need special sounds. The game ends when the first car finishes one round.
Mechanics: | Dice Rolling Point to Point Movement Tile Placement |
Categories: | Animals Educational Racing Themed |
Alternative names: | |
BARCODE: | 9003150800026 |
In 1 wishlist This was seen 13116 times |