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Keyflower
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7.74
#96 in the ranking 22.034 votes
BGG Vote: BGG Stats
Best with 4 players 206 of 384 votes Player-recommended age: 12+ 31 of 57 votes Read the reviews
2-6
90'
12
No necessary in-game text

Keyflower

A board game by Sebastian Bleasdale Richard Breese
Publisher: HUCH!
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Description Description
Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills, additional workers and victory points (VPs) not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned. In spring, summer and autumn more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most CPs wins the game. Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles which appear in that particular game. Throughout the game players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers. Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the "Key" series from R&D Games set in the medieval "Key" land.
Additional information Additional information
Mechanics: Auction/Bidding Hex-and-Counter Modular Board Pick-up and Deliver Route/Network Building Set Collection Worker Placement
Categories: City Building Economic Medieval
Alternative names: Keyflower 大五月花號 奇伍德花季号 키플라워
BARCODE: 8033324541135
In 16 wishlists In 6 collections This was seen 8917 times
Description Description
Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills, additional workers and victory points (VPs) not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned. In spring, summer and autumn more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most CPs wins the game. Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles which appear in that particular game. Throughout the game players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers. Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the "Key" series from R&D Games set in the medieval "Key" land.
Additional information Additional information
Mechanics: Auction/Bidding Hex-and-Counter Modular Board Pick-up and Deliver Route/Network Building Set Collection Worker Placement
Categories: City Building Economic Medieval
Alternative names: Keyflower 大五月花號 奇伍德花季号 키플라워
BARCODE: 8033324541135
In 16 wishlists In 6 collections This was seen 8917 times
Other versions Other versions

What players say

How many players it plays best with · 384 votes on BoardGameGeek

  • 1 0 0 say it plays best, 4 recommend it, 162 do not recommend it
  • 2 65 65 say it plays best, 204 recommend it, 46 do not recommend it
  • 3 122 122 say it plays best, 167 recommend it, 6 do not recommend it
  • 4 206 206 say it plays best, 93 recommend it, 6 do not recommend it
  • 5 45 45 say it plays best, 155 recommend it, 53 do not recommend it
  • 6 17 17 say it plays best, 118 recommend it, 100 do not recommend it
  • 6+ 0 0 say it plays best, 1 recommend it, 133 do not recommend it

Best Suggested Not recommended

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

Generalkhun BGG user
10.0/10

This is probably the best euro game I've played. Every worker moving create tensions and opportunities for everyone. I've end up play it 13 times in a row when first got this game at the time. This mechanic mixing up of auction, worker placement, route building and pickup & delivery using 4 colored meeple as a fuel for the system is the most beautiful thing designed in a strategy game. Will be very hard to create a game that use this amount of mechanics and tuned it up to the perfection like this game. Almost 30 games and still excite for the next game. Forever a fan of Keyflower, cannot recommend it enough. Play it !

Israeldor BGG user
10.0/10

My favorite game. Plays well 2-6 with the basegame. Has an expansion to mix things up at both ends of the player count. It's really cleverly designed. And it is so rewarding to play, being both strategically and tactically excellent.

jvon1904 BGG user
10.0/10

Love the artwork and the way you can play meeples to either bid or utilize hex tiles! I have to constantly refer back to the rules. End scoring and the way turn order/boat tiles are resolved can be slightly confusing, but other than that, fantastic game! Definitely recommend!

Papathunder BGG user
10.0/10

Utterly unique combination of auction and worker placement. It can be brutal, it can be nasty, it can also be peaceful and relaxing. Tempo can be all important, tempo can be useless. The game gives you different textures you must adapt to. Brilliant game plays differently depending on player count. Paced just quickly enough unless your opponents are prone to overthinking. I've never really played with the expansions, dozens of plays with the base. It doesn't get old, the games are similar in that it rewards skill and knowledge, but you can't play the same way every time.

slantysteve BGG user
10.0/10

Keyflower is a brilliant blend of auction, tile-laying, and worker placement that creates endless strategic possibilities. The innovative bidding system, where workers double as both currency and labor, keeps tension high and interaction constant. With its seasonal progression and deep replayability, it’s a modern euro classic that rewards both planning and adaptability. + Merchants Expansion

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