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Paths of Glory: Deluxe Map
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8.05
#208 in the ranking 5.009 votes
BGG Vote: BGG Stats
Best with 2 players 86 of 97 votes Player-recommended age: 14+ 21 of 36 votes
2
480'
14
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Paths of Glory: Deluxe Map

A board game by Ted Raicer
Publisher: GMT Games
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Paths of Glory: Deluxe Map
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Card sleeves in this game Card sleeves in this game
112 cards of 63.5mm width and 88.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
3x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Description Description
They called it the Great War. In over four years of titanic struggle, the ancient Europe of Kings and Emperors tore itself to pieces, giving birth to our own violent modern age. The bloody battles fought in the trenches of the Western Front, the icy plains of Poland, the mountains of the Balkans, and the deserts of Arabia, shaped the world we know today. We are all orphans of the Great War.

Paths of Glory: The First World War, designed by six-time Charles S. Roberts awards winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful 'place in the sun.' As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is the war 'to end all wars.' Both players will find their generalship and strategic abilities put to the test as Paths of Glory's innovative game systems let you recreate all the dramatic events of World War I.

Components:

316 full-color die-cut counters:
176 5/8” die cut counters
140 1/2” die cut counters

One 22x34" full-color mapsheet showing most of Europe and the Near East
110 Strategy Cards
32-page Rule Book including sample game replay (21 pages of actual rules)
Two Player Reference Cards

DESIGNER: Ted Raicer
DEVELOPER: Andy Lewis
ART DIRECTOR: Rodger B. MacGowan
MAP ART: Mark Simonitch
CARDS & COUNTER ART: Mark Simonitch

(BGG description:)

Following in the footsteps of We the People, Hannibal: Rome vs. Carthage, Successors (second edition), and For the People, Paths of Glory utilizes a similar card-driven system. The game covers WWI from its outbreak to American intervention and spans all of Europe and the Middle East. Not only is the game innovative, but it also plays fast, usually within just an evening.

While the game itself has all of the normal expectations of a wargame, with various units, CRT charts and period chrome, at heart the game rests within the card play. Players are given a hand of cards to play out six sub-phases of a turn. Each sub-phase allows for the use of a card or a pass with a minimal movement of units. Each card has four possible uses: operational movement, strategic movement, special events, and replacement points. The cardplay forces players to constantly make tough decisions as they feel that they need to do a little bit of everything but they can only do one thing at a time. How you play your cards will decide to a large degree the outcome of the war.
Additional information Additional information
Mechanics: Campaign/Battle Card Driven Dice Rolling Simulation
Categories: War
Alternative names: Paths of Glory Ścieżki chwały 光荣之路 (光榮之路) Paths of Glory Ścieżki chwały Senderos de Gloria Пути Славы 光荣之路 (光榮之路) 패스 오브 글로리
BARCODE: ?????????
In 3 wishlists In 1 collection This was seen 9002 times
Description Description
They called it the Great War. In over four years of titanic struggle, the ancient Europe of Kings and Emperors tore itself to pieces, giving birth to our own violent modern age. The bloody battles fought in the trenches of the Western Front, the icy plains of Poland, the mountains of the Balkans, and the deserts of Arabia, shaped the world we know today. We are all orphans of the Great War.

Paths of Glory: The First World War, designed by six-time Charles S. Roberts awards winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful 'place in the sun.' As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is the war 'to end all wars.' Both players will find their generalship and strategic abilities put to the test as Paths of Glory's innovative game systems let you recreate all the dramatic events of World War I.

Components:

316 full-color die-cut counters:
176 5/8” die cut counters
140 1/2” die cut counters

One 22x34" full-color mapsheet showing most of Europe and the Near East
110 Strategy Cards
32-page Rule Book including sample game replay (21 pages of actual rules)
Two Player Reference Cards

DESIGNER: Ted Raicer
DEVELOPER: Andy Lewis
ART DIRECTOR: Rodger B. MacGowan
MAP ART: Mark Simonitch
CARDS & COUNTER ART: Mark Simonitch

(BGG description:)

Following in the footsteps of We the People, Hannibal: Rome vs. Carthage, Successors (second edition), and For the People, Paths of Glory utilizes a similar card-driven system. The game covers WWI from its outbreak to American intervention and spans all of Europe and the Middle East. Not only is the game innovative, but it also plays fast, usually within just an evening.

While the game itself has all of the normal expectations of a wargame, with various units, CRT charts and period chrome, at heart the game rests within the card play. Players are given a hand of cards to play out six sub-phases of a turn. Each sub-phase allows for the use of a card or a pass with a minimal movement of units. Each card has four possible uses: operational movement, strategic movement, special events, and replacement points. The cardplay forces players to constantly make tough decisions as they feel that they need to do a little bit of everything but they can only do one thing at a time. How you play your cards will decide to a large degree the outcome of the war.
Card sleeves in this game Card sleeves in this game
112 cards of 63.5mm width and 88.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
3x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Additional information Additional information
Mechanics: Campaign/Battle Card Driven Dice Rolling Simulation
Categories: War
Alternative names: Paths of Glory Ścieżki chwały 光荣之路 (光榮之路) Paths of Glory Ścieżki chwały Senderos de Gloria Пути Славы 光荣之路 (光榮之路) 패스 오브 글로리
BARCODE: ?????????
In 3 wishlists In 1 collection This was seen 9002 times

What players say

How many players it plays best with · 97 votes on BoardGameGeek

  • 1 0 0 say it plays best, 30 recommend it, 44 do not recommend it
  • 2 86 86 say it plays best, 8 recommend it, 0 do not recommend it
  • 2+ 4 4 say it plays best, 4 recommend it, 57 do not recommend it

Best Suggested Not recommended

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