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Rex: Final Days of an Empire

A board game by
Publisher: Fantasy Flight Games
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Rex: Final Days of an Empire
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Card sleeves in this game Card sleeves in this game
36 cards of 43.0mm width and 63.0mm of height
1x (50 Pcs) Mayday: 50 Bustine Premium Mini Chimera (43 x 65 mm) (MDG7079)
Available
1x (100 Pcs) Mayday: 100 Bustine Mini Chimera (43 x 65 mm) (MDG7045)
To Order
1x (50 Pcs) uplay.it edizioni: 50 Bustine Premium Mini Chimera (43 x 65 mm) (UPL-7079)
Available
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Mini Chimera (43 x 65 mm) (UPL-7045)
Available
1x (110 Pcs) Sleeve Kings Mini Chimera Card Sleeves (43x65mm) 110 Pack 60 Microns
To Order
1x (55 Pcs) Sleeve Kings Mini Chimera Card Sleeves (43x65mm) 55 Pack 90 Microns
To Order
1x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Mini Chimera (43 x 66 mm) (UPL-RED)
Available
1x (50 Pcs) Honu Moana: 50 Bustine Premium Mini Chimera (43 x 65 mm) (HMN-7079)
Available
1x (75 Pcs) Honu Moana: 75 Bustine Superior Mini Chimera (43 x 66 mm) (HMN-RED)
Available
1x (100 Pcs) Honu Moana: 100 Bustine Standard Mini Chimera (43 x 65 mm) (HMN-7045)
Available
84 cards of 57.5mm width and 88.5mm of height
2x (50 Pcs) Mayday: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
1x (100 Pcs) Mayday: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
Few copies
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (UPL-7044)
Available
1x (110 Pcs) Sleeve Kings Standard Usa Chimera Card Sleeves (57.5x89mm) 110 Pack 60 Microns
To Order
2x (75 Pcs) uplay.it edizioni: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (UPL-ORANGE)
Available
2x (50 Pcs) Honu Moana: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (HMN-7078)
Available
2x (75 Pcs) Honu Moana: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (HMN-ORANGE)
Available
1x (100 Pcs) Honu Moana: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (HMN-7044)
Available
6 cards of 119.0mm width and 179.0mm of height
There are no available sleeves matching this card size
Description Description

Game description from the publisher: Rex: Final Days of an Empire, a reimagined version of Dune set in Fantasy Flight's Twilight Imperium universe, is a board game of negotiation, betrayal, and warfare in which 3-6 players take control of great interstellar civilizations, competing for dominance of the galaxy's crumbling imperial city. Set 3,000 years before the events of Twilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy, deception, and tactical mastery. In Rex: Final Days of an Empire, players vie for control of vital locations across a sprawling map of the continent-sized Mecatol City. Only by securing three key locations (or more, when allied with other factions) can a player assert dominance over the heart of a dying empire. Unfortunately, mustering troops in the face of an ongoing Sol blockade is difficult at best (unless, of course, you are the Federation of Sol or its faithless ally, the Hacan, who supply the blockading fleet). Savvy leaders must gather support from the local populace, uncover hidden weapon caches, and acquire control over key institutions. Mechanically, this means players must lay claim to areas that provide influence, which is then "spent" to (among other things) smuggle military forces through the orbiting Sol blockade. Those forces will be needed to seize the key areas of the city required to win the game. From the moment the first shot is fired, players must aggressively seek the means by which to turn the conflict to their own advantage. While the great races struggle for supremacy in the power vacuum of a dead emperor, massive Sol warships execute their devastating bombardments of the city below. Moving systematically, the Federation of Sol's fleet of warships wreaks havoc on the planet's surface, targeting great swaths of the game board with their destructive capabilities. Only the Sol's own ground forces have forewarning of the fleet's wrath; all others must seek shelter in the few locations with working defensive shields...or be obliterated in the resulting firestorm. Although open diplomacy and back-door dealmaking can often mitigate the need for bloodshed, direct combat may prove inevitable. When two or more opposing forces occupy the same area, a battle results. Each player's military strength is based on the sum total of troops he is willing to expend, along with the strength rating of his chosen leader. A faction's leaders can therefore be vitally important in combat...but beware! One or more of your Leaders may secretly be in the employ of an enemy, and if your forces in combat are commanded by such a traitor, defeat is all but assured. So whether on the field of battle or the floor of the Galactic Council, be careful in whom you place your trust. All this, along with a host of optional rules and additional variants, means that no two games of Rex: Final Days of an Empire will play exactly alike. Contributing further to replayability is the game's asymmetrical faction abilities, each of which offer a unique play experience. Reimplements: Dune

Additional information Additional information
Mechanics: Action Point Allowance System
Categories: Strategy
Alternative names: Dune Rex: Die letzten Tage eines Imperiums Rex: Final Days of an Empire Rex: les Derniers Jours d'un Empire Rex: los últimos días de un imperio Rex: Últimos días de un imperio Twilight Imperium Rex: Final Days of an Empire Twilight Imperium: Rex 雷克斯: 帝國之末日
BARCODE: 9781589949720
In 32 wishlists In 13 collections This was seen 17544 times
Description Description

Game description from the publisher: Rex: Final Days of an Empire, a reimagined version of Dune set in Fantasy Flight's Twilight Imperium universe, is a board game of negotiation, betrayal, and warfare in which 3-6 players take control of great interstellar civilizations, competing for dominance of the galaxy's crumbling imperial city. Set 3,000 years before the events of Twilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy, deception, and tactical mastery. In Rex: Final Days of an Empire, players vie for control of vital locations across a sprawling map of the continent-sized Mecatol City. Only by securing three key locations (or more, when allied with other factions) can a player assert dominance over the heart of a dying empire. Unfortunately, mustering troops in the face of an ongoing Sol blockade is difficult at best (unless, of course, you are the Federation of Sol or its faithless ally, the Hacan, who supply the blockading fleet). Savvy leaders must gather support from the local populace, uncover hidden weapon caches, and acquire control over key institutions. Mechanically, this means players must lay claim to areas that provide influence, which is then "spent" to (among other things) smuggle military forces through the orbiting Sol blockade. Those forces will be needed to seize the key areas of the city required to win the game. From the moment the first shot is fired, players must aggressively seek the means by which to turn the conflict to their own advantage. While the great races struggle for supremacy in the power vacuum of a dead emperor, massive Sol warships execute their devastating bombardments of the city below. Moving systematically, the Federation of Sol's fleet of warships wreaks havoc on the planet's surface, targeting great swaths of the game board with their destructive capabilities. Only the Sol's own ground forces have forewarning of the fleet's wrath; all others must seek shelter in the few locations with working defensive shields...or be obliterated in the resulting firestorm. Although open diplomacy and back-door dealmaking can often mitigate the need for bloodshed, direct combat may prove inevitable. When two or more opposing forces occupy the same area, a battle results. Each player's military strength is based on the sum total of troops he is willing to expend, along with the strength rating of his chosen leader. A faction's leaders can therefore be vitally important in combat...but beware! One or more of your Leaders may secretly be in the employ of an enemy, and if your forces in combat are commanded by such a traitor, defeat is all but assured. So whether on the field of battle or the floor of the Galactic Council, be careful in whom you place your trust. All this, along with a host of optional rules and additional variants, means that no two games of Rex: Final Days of an Empire will play exactly alike. Contributing further to replayability is the game's asymmetrical faction abilities, each of which offer a unique play experience. Reimplements: Dune

Card sleeves in this game Card sleeves in this game
36 cards of 43.0mm width and 63.0mm of height
1x (50 Pcs) Mayday: 50 Bustine Premium Mini Chimera (43 x 65 mm) (MDG7079)
Available
1x (100 Pcs) Mayday: 100 Bustine Mini Chimera (43 x 65 mm) (MDG7045)
To Order
1x (50 Pcs) uplay.it edizioni: 50 Bustine Premium Mini Chimera (43 x 65 mm) (UPL-7079)
Available
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Mini Chimera (43 x 65 mm) (UPL-7045)
Available
1x (110 Pcs) Sleeve Kings Mini Chimera Card Sleeves (43x65mm) 110 Pack 60 Microns
To Order
1x (55 Pcs) Sleeve Kings Mini Chimera Card Sleeves (43x65mm) 55 Pack 90 Microns
To Order
1x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Mini Chimera (43 x 66 mm) (UPL-RED)
Available
1x (50 Pcs) Honu Moana: 50 Bustine Premium Mini Chimera (43 x 65 mm) (HMN-7079)
Available
1x (75 Pcs) Honu Moana: 75 Bustine Superior Mini Chimera (43 x 66 mm) (HMN-RED)
Available
1x (100 Pcs) Honu Moana: 100 Bustine Standard Mini Chimera (43 x 65 mm) (HMN-7045)
Available
84 cards of 57.5mm width and 88.5mm of height
2x (50 Pcs) Mayday: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
1x (100 Pcs) Mayday: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
Few copies
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (UPL-7044)
Available
1x (110 Pcs) Sleeve Kings Standard Usa Chimera Card Sleeves (57.5x89mm) 110 Pack 60 Microns
To Order
2x (75 Pcs) uplay.it edizioni: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (UPL-ORANGE)
Available
2x (50 Pcs) Honu Moana: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (HMN-7078)
Available
2x (75 Pcs) Honu Moana: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (HMN-ORANGE)
Available
1x (100 Pcs) Honu Moana: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (HMN-7044)
Available
6 cards of 119.0mm width and 179.0mm of height
There are no available sleeves matching this card size
Additional information Additional information
Mechanics: Action Point Allowance System
Categories: Strategy
Alternative names: Dune Rex: Die letzten Tage eines Imperiums Rex: Final Days of an Empire Rex: les Derniers Jours d'un Empire Rex: los últimos días de un imperio Rex: Últimos días de un imperio Twilight Imperium Rex: Final Days of an Empire Twilight Imperium: Rex 雷克斯: 帝國之末日
BARCODE: 9781589949720
In 32 wishlists In 13 collections This was seen 17544 times
Frequently bought together Frequently bought together