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6.45
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3-5
10'
8
No necessary in-game text

Rush Out!

A board game by Thomas Dupont
Publisher: Sit Down!
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Rush Out!
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Card sleeves in this game Card sleeves in this game
94 cards of 65.0mm width and 100.0mm of height
1x (100 Pcs) Mayday: 100 Bustine Magnum per Sit Gloria Romae e 7 Wonders (65 x 100 mm) Size 1 (MDG7102)
Available
2x (80 Pcs) Mayday: 80 Bustine Premium Magnum Ultra-Fit per Sit Gloria Romae e 7 Wonders (65 x 100 mm) (MDG7106)
Available
1x (100 Pcs) 100 Bustine Arcane Size Extra Large (65 x 100 mm) x Sit Gloria Romae e 7 Wonders
Available
2x (50 Pcs) 50 Bustine Ultra-Pro: Sit Gloria Romae e 7 Wonders Special Size (65x100 mm) (82660)
To Order
1x (100 Pcs) Mayday: 100 Bustine Magnum per Sit Gloria Romae e 7 Wonders (65 x 100 mm) Size 1 Retro Blu (MDG7102L)
To Order
1x (100 Pcs) Mayday: 100 Bustine Magnum per Sit Gloria Romae e 7 Wonders (65 x 100 mm) Size 1 Retro Viola (MDG7102P)
Available
1x (100 Pcs) Mayday: 100 Bustine Magnum per Sit Gloria Romae e 7 Wonders (65 x 100 mm) Size 1 Retro Marrone (MDG7102B)
Available
1x (100 Pcs) Sapphire: 100 Bustine per Sit Gloria Romae e 7 Wonders (65 x 100 mm) (Bronze)
Few copies
2x (50 Pcs) uplay.it edizioni: 50 Bustine Premium Magnum 7 (65 x 100 mm) (UPL-7106)
Available
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Magnum 7 (65 x 100 mm)  (UPL-7102)
Available
1x (110 Pcs) Sleeve Kings Magnum 7 Wonders Card Sleeves (65x100mm) 110 Pack 60 Microns
Available
2x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Magnum 7 (65 x 100 mm) (UPL-BRONZE)
Available
2x (50 Pcs) Honu Moana: 50 Bustine Premium Magnum 7 (65 x 100 mm) (HMN-7106)
Available
2x (75 Pcs) Honu Moana: 75 Bustine Superior Magnum 7 (65 x 100 mm) (HMN-BRONZE)
Available
1x (100 Pcs) Honu Moana: 100 Bustine Standard Magnum 7 (65 x 100 mm)  (HMN-7102)
Available
Description Description

It was far too easy to progress into this dark dungeon, far too easy...but you progressed anyway, and when you reached its very last level, you had the bad idea to wake up the sorcerer — the big boss — and now the only way you can survive is to rush out the exit. Rush Out! is an asymmetric and hectic game for 3-5 players, with 2-4 heroes trying to escape while the sorcerer casts spells against them. Everybody plays simultaneously, with each "team" rolling and re-rolling dice (three per hero, and five for the sorcerer) in order to complete cards. Each player can place dice on only one card at a time, and each ordeal card on the heroes' side can be completed by at most two people. As soon as a card has all of its symbols covered, you carry out its effect (in the case of the sorcerer), then draw a new card. The first "team" to draw the final card of their deck wins. The game is divided into trainings first, followed by scenarios. Each time you progress in the rules, you are invited to play game before going further, so step by step, you learn the following rules (which often add new cards to decks): When the sorcerer completes specific cards, they can remove one or all of the heroes' dice from a card they are trying to complete. By completing dracology spells, the sorcerer can move a dragon pawn onto a card on the heroes' side of the board. Heroes cannot remove this card from play, but can play on and remove other cards; by using wilds on their dice, the heroes can push the dragon back. If the dragon moves all the way onto the heroes' deck, the sorcerer wins the game. By completing specific spell cards, the sorcerer can forbid a hero from using a specific symbol, although this restriction can be cancelled by the hero under certain circumstances. By completing cards, heroes can experience, and they can use this experience to make their wild symbols more effective. (For each hero, normally a rolled joker on a die is equal to a specific symbol, but this experience gives you options). The sorcerer can damage heroes, requiring them to heal themselves — possibly with the help of their friends — before they can attempt to complete ordeal cards. Rush Out! includes a half-dozen scenarios beyond the training games, and each scenario is played as a best-of-three series of games. —description from the publisher

Additional information Additional information
Mechanics: Dice Rolling
Categories: Adventure Dice Fantasy Real-time
Alternative names:
BARCODE: 650414235569
In 1 wishlist This was seen 996 times
Description Description

It was far too easy to progress into this dark dungeon, far too easy...but you progressed anyway, and when you reached its very last level, you had the bad idea to wake up the sorcerer — the big boss — and now the only way you can survive is to rush out the exit. Rush Out! is an asymmetric and hectic game for 3-5 players, with 2-4 heroes trying to escape while the sorcerer casts spells against them. Everybody plays simultaneously, with each "team" rolling and re-rolling dice (three per hero, and five for the sorcerer) in order to complete cards. Each player can place dice on only one card at a time, and each ordeal card on the heroes' side can be completed by at most two people. As soon as a card has all of its symbols covered, you carry out its effect (in the case of the sorcerer), then draw a new card. The first "team" to draw the final card of their deck wins. The game is divided into trainings first, followed by scenarios. Each time you progress in the rules, you are invited to play game before going further, so step by step, you learn the following rules (which often add new cards to decks): When the sorcerer completes specific cards, they can remove one or all of the heroes' dice from a card they are trying to complete. By completing dracology spells, the sorcerer can move a dragon pawn onto a card on the heroes' side of the board. Heroes cannot remove this card from play, but can play on and remove other cards; by using wilds on their dice, the heroes can push the dragon back. If the dragon moves all the way onto the heroes' deck, the sorcerer wins the game. By completing specific spell cards, the sorcerer can forbid a hero from using a specific symbol, although this restriction can be cancelled by the hero under certain circumstances. By completing cards, heroes can experience, and they can use this experience to make their wild symbols more effective. (For each hero, normally a rolled joker on a die is equal to a specific symbol, but this experience gives you options). The sorcerer can damage heroes, requiring them to heal themselves — possibly with the help of their friends — before they can attempt to complete ordeal cards. Rush Out! includes a half-dozen scenarios beyond the training games, and each scenario is played as a best-of-three series of games. —description from the publisher

Card sleeves in this game Card sleeves in this game
94 cards of 65.0mm width and 100.0mm of height
1x (100 Pcs) Mayday: 100 Bustine Magnum per Sit Gloria Romae e 7 Wonders (65 x 100 mm) Size 1 (MDG7102)
Available
2x (80 Pcs) Mayday: 80 Bustine Premium Magnum Ultra-Fit per Sit Gloria Romae e 7 Wonders (65 x 100 mm) (MDG7106)
Available
1x (100 Pcs) 100 Bustine Arcane Size Extra Large (65 x 100 mm) x Sit Gloria Romae e 7 Wonders
Available
2x (50 Pcs) 50 Bustine Ultra-Pro: Sit Gloria Romae e 7 Wonders Special Size (65x100 mm) (82660)
To Order
1x (100 Pcs) Mayday: 100 Bustine Magnum per Sit Gloria Romae e 7 Wonders (65 x 100 mm) Size 1 Retro Blu (MDG7102L)
To Order
1x (100 Pcs) Mayday: 100 Bustine Magnum per Sit Gloria Romae e 7 Wonders (65 x 100 mm) Size 1 Retro Viola (MDG7102P)
Available
1x (100 Pcs) Mayday: 100 Bustine Magnum per Sit Gloria Romae e 7 Wonders (65 x 100 mm) Size 1 Retro Marrone (MDG7102B)
Available
1x (100 Pcs) Sapphire: 100 Bustine per Sit Gloria Romae e 7 Wonders (65 x 100 mm) (Bronze)
Few copies
2x (50 Pcs) uplay.it edizioni: 50 Bustine Premium Magnum 7 (65 x 100 mm) (UPL-7106)
Available
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Magnum 7 (65 x 100 mm)  (UPL-7102)
Available
1x (110 Pcs) Sleeve Kings Magnum 7 Wonders Card Sleeves (65x100mm) 110 Pack 60 Microns
Available
2x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Magnum 7 (65 x 100 mm) (UPL-BRONZE)
Available
2x (50 Pcs) Honu Moana: 50 Bustine Premium Magnum 7 (65 x 100 mm) (HMN-7106)
Available
2x (75 Pcs) Honu Moana: 75 Bustine Superior Magnum 7 (65 x 100 mm) (HMN-BRONZE)
Available
1x (100 Pcs) Honu Moana: 100 Bustine Standard Magnum 7 (65 x 100 mm)  (HMN-7102)
Available
Additional information Additional information
Mechanics: Dice Rolling
Categories: Adventure Dice Fantasy Real-time
Alternative names:
BARCODE: 650414235569
In 1 wishlist This was seen 996 times