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6.96
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LANGUAGE-UK
3-5
60'
10
No necessary in-game text

Sailblazer

A board game by Bong-hwan Joo
Publisher: Korea Boardgames co., Ltd.
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Description Description

Raise your anchors and blaze your sails! Thwart rivals and vanquish pirates! Carve out favorable trade routes and lade your ship with fantastic wealth! Only one captain will rise to ascendancy and claim the designation of Sailblazer! Each player is the captain of the vessel laid in front of them. All players start the game on Saffron Island and may sail in any direction from there. Progress through the game is denoted by three progress stages. Each progress stage brings with it new explorations, more valuable resources, and more formidable pirates. The experience and wealth accumulated throughout the game will represented by prestige points. At the end of the game, the player with the most prestige points will be the winner. In more detail, each player’s turn consists of two phases. At the end of these two phases, the next player to the left begins their turn. These two phases are: 1) Movement Phase 2) Action Phase 1) Movement Phase During the Movement Phase, players can choose to explore, sail, or drop anchor. 2) Action Phase If there is no pirate ship on the player’s tile, the player can take one of the following actions from their current ocean tile location: explore, Sell and buy trading goods, resupply, work at port, or fish. Game end is initiated when one of the final achievement ocean tiles are revealed in the final stage. -description from publisher

Additional information Additional information
Mechanics: Area Control/Area Influence Route/Network Building Variable Player Powers
Categories: Adventure Exploration Pirates
Alternative names:
This was seen 1127 times
Description Description

Raise your anchors and blaze your sails! Thwart rivals and vanquish pirates! Carve out favorable trade routes and lade your ship with fantastic wealth! Only one captain will rise to ascendancy and claim the designation of Sailblazer! Each player is the captain of the vessel laid in front of them. All players start the game on Saffron Island and may sail in any direction from there. Progress through the game is denoted by three progress stages. Each progress stage brings with it new explorations, more valuable resources, and more formidable pirates. The experience and wealth accumulated throughout the game will represented by prestige points. At the end of the game, the player with the most prestige points will be the winner. In more detail, each player’s turn consists of two phases. At the end of these two phases, the next player to the left begins their turn. These two phases are: 1) Movement Phase 2) Action Phase 1) Movement Phase During the Movement Phase, players can choose to explore, sail, or drop anchor. 2) Action Phase If there is no pirate ship on the player’s tile, the player can take one of the following actions from their current ocean tile location: explore, Sell and buy trading goods, resupply, work at port, or fish. Game end is initiated when one of the final achievement ocean tiles are revealed in the final stage. -description from publisher

Additional information Additional information
Mechanics: Area Control/Area Influence Route/Network Building Variable Player Powers
Categories: Adventure Exploration Pirates
Alternative names:
This was seen 1127 times