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2-4
35'
8
No necessary in-game text
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Players attempt to remember as many gnomes as possible in about 15 seconds time. Each round every player tryes to find the right amount of gnomes for each mission played. after 6 rounds (2player game) or 4 rounds (4player game) the player with the most points wins. the startplayer shuffles the 20 mission tiles placing them face down on the table. the startplayer than shuffles the 25 forest tiles to place the face up in a 5 x 5 grid visible for everyone on the table. The game start, everyone tryes to remenber as many gnomes and colours on the 5 x 5 grid on the table. After 15 seconds (u need a watch) everyone together turns the 25 tiles face down. The start player takes 1 mission tile (for everyone to see) and tries to complete the requested mission tile. the next player turns a mission and does the same... the bidding round starts when every player has played 1 mission card. BIDDING ROUND STARTS the startplayer starts bidding on the remaining tiles on the table example : player 1 (startplayer) bids that he can find 4 red gnomes. player 2 bids higher 6 red gnomes. player 1 raises the bid 12 red gnomes. player 2 stops bidding. player 1 starts turning the remaining tiles on the table, he may not stop turning tiles until he finds the 12 red gnomes !!! when he finds exaclty 12 red gnomes he earns 3 extra points, but when he finds more than 12 red gnomes he loses as many points than tiles revealed this bidding round. NEXT ROUND the next player is now the startplayer, he shuffles all the forest tiles and he makes a new visible roster. played mission cards are removed from the game. play with the remaining mission cards for the next round. Ps: the rules of course are more detailed than this...
Mechanics: | Memory |
Categories: | Bluffing Action and Dexterity Party Game |
Alternative names: | |
In 1 wishlist This was seen 3449 times |
Players attempt to remember as many gnomes as possible in about 15 seconds time. Each round every player tryes to find the right amount of gnomes for each mission played. after 6 rounds (2player game) or 4 rounds (4player game) the player with the most points wins. the startplayer shuffles the 20 mission tiles placing them face down on the table. the startplayer than shuffles the 25 forest tiles to place the face up in a 5 x 5 grid visible for everyone on the table. The game start, everyone tryes to remenber as many gnomes and colours on the 5 x 5 grid on the table. After 15 seconds (u need a watch) everyone together turns the 25 tiles face down. The start player takes 1 mission tile (for everyone to see) and tries to complete the requested mission tile. the next player turns a mission and does the same... the bidding round starts when every player has played 1 mission card. BIDDING ROUND STARTS the startplayer starts bidding on the remaining tiles on the table example : player 1 (startplayer) bids that he can find 4 red gnomes. player 2 bids higher 6 red gnomes. player 1 raises the bid 12 red gnomes. player 2 stops bidding. player 1 starts turning the remaining tiles on the table, he may not stop turning tiles until he finds the 12 red gnomes !!! when he finds exaclty 12 red gnomes he earns 3 extra points, but when he finds more than 12 red gnomes he loses as many points than tiles revealed this bidding round. NEXT ROUND the next player is now the startplayer, he shuffles all the forest tiles and he makes a new visible roster. played mission cards are removed from the game. play with the remaining mission cards for the next round. Ps: the rules of course are more detailed than this...
Mechanics: | Memory |
Categories: | Bluffing Action and Dexterity Party Game |
Alternative names: | |
In 1 wishlist This was seen 3449 times |