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6.79
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LANGUAGE-UK
2-6
60'
12
No necessary in-game text

The Scarlet Pimpernel

A board game by Brian Kelley
Publisher: Eagle-Gryphon Games
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The Scarlet Pimpernel
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Card sleeves in this game Card sleeves in this game
18 cards of 63.0mm width and 89.0mm of height
1x (50 Pcs) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
To Order
1x (100 Pcs) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
To Order
1x (100 Pcs) Mayday: 100 Bustine Custom per Police Precinct (63.5 x 92 mm) (MDG7128)
To Order
18 cards of 45.0mm width and 65.0mm of height
1x (100 Pcs) Sapphire: 100 Bustine Mini Euro (45 x 68 mm) (Azure)
To Order
Description Description

BACKGROUND The year is 1793. France cowers under the Reign of Terror, and not even the innocent are safe from the Committee of Public Safety and their precious guillotine. In the midst of this turmoil, one man uses courage and cunning to fight the brutality: The Scarlet Pimpernel. Along with his League of followers, The Scarlet Pimpernel rescues the innocent from under the very noses of the Committee, leaving behind only a card showing a small pimpernel flower. The man behind the rescues, Englishman Sir Percy Blakeney, must keep his identity a secret from all but his closest associates. In The Scarlet Pimpernel, you play as members of the league helping the Scarlet Pimpernel accomplish seven missions, rescuing the innocent from the guillotine. No mission will be as important as the last, for you save the young Dauphin, heir to the French throne, by whisking him away to Vienna. OBJECTIVE In The Scarlet Pimpernel, players reveal a mission card as the “current mission.” Each mission card has a location and a required number of supporters and resources. As a member of the League of the Scarlet Pimpernel, you help carry out missions by securing the route and location, obtaining the required number of supporters and resources (horses, carts, papers, and disguises), and filling the five mission spaces. This task is done by placing your cubes in various locations on the board to score points. Although players work together to accomplish missions, only the player with the highest score at the end of the game will become the Scarlet Pimpernel’s most trusted advisor. GAMEPLAY Gameplay starts with the player who has the first player marker and proceeds clockwise. On your turn, you must either TAKE AN ACTION or PASS. You may additionally USE A REST CUBE after your initial action. The round ends when each of the five mission spaces has a cube on it, OR all players have passed in succession. You then move on to completing the mission. On your turn, you must take an action or pass. Actions available to you on your turn include the basic action on your player tile OR actions listed on any ONE Special Favor tile you have collected. The basic action on your player tile allows a choice between two actions: Move Your Pawn or Place a Cube. Special favor tiles give you two actions denoted by the “+” symbol. ABOUT SPECIAL FAVORS When a cube is first placed in any of the six planning areas the player placing the cube takes the corresponding special favor tile and attached special favor card and places it to the right of his or her player tile. The characters on the tiles you possess grant you “special favors”. You may use the actions listed on the attached special favor card. END OF ROUND / GAME Play continues until each of the five mission spaces has a cube on it OR all players have passed in succession. When this happens you immediately complete the current mission. After the seventh mission is completed, the player with the most points wins!

Additional information Additional information
Mechanics: Variable Player Powers Worker Placement
Categories: Themed
Alternative names:
This was seen 790 times
Description Description

BACKGROUND The year is 1793. France cowers under the Reign of Terror, and not even the innocent are safe from the Committee of Public Safety and their precious guillotine. In the midst of this turmoil, one man uses courage and cunning to fight the brutality: The Scarlet Pimpernel. Along with his League of followers, The Scarlet Pimpernel rescues the innocent from under the very noses of the Committee, leaving behind only a card showing a small pimpernel flower. The man behind the rescues, Englishman Sir Percy Blakeney, must keep his identity a secret from all but his closest associates. In The Scarlet Pimpernel, you play as members of the league helping the Scarlet Pimpernel accomplish seven missions, rescuing the innocent from the guillotine. No mission will be as important as the last, for you save the young Dauphin, heir to the French throne, by whisking him away to Vienna. OBJECTIVE In The Scarlet Pimpernel, players reveal a mission card as the “current mission.” Each mission card has a location and a required number of supporters and resources. As a member of the League of the Scarlet Pimpernel, you help carry out missions by securing the route and location, obtaining the required number of supporters and resources (horses, carts, papers, and disguises), and filling the five mission spaces. This task is done by placing your cubes in various locations on the board to score points. Although players work together to accomplish missions, only the player with the highest score at the end of the game will become the Scarlet Pimpernel’s most trusted advisor. GAMEPLAY Gameplay starts with the player who has the first player marker and proceeds clockwise. On your turn, you must either TAKE AN ACTION or PASS. You may additionally USE A REST CUBE after your initial action. The round ends when each of the five mission spaces has a cube on it, OR all players have passed in succession. You then move on to completing the mission. On your turn, you must take an action or pass. Actions available to you on your turn include the basic action on your player tile OR actions listed on any ONE Special Favor tile you have collected. The basic action on your player tile allows a choice between two actions: Move Your Pawn or Place a Cube. Special favor tiles give you two actions denoted by the “+” symbol. ABOUT SPECIAL FAVORS When a cube is first placed in any of the six planning areas the player placing the cube takes the corresponding special favor tile and attached special favor card and places it to the right of his or her player tile. The characters on the tiles you possess grant you “special favors”. You may use the actions listed on the attached special favor card. END OF ROUND / GAME Play continues until each of the five mission spaces has a cube on it OR all players have passed in succession. When this happens you immediately complete the current mission. After the seventh mission is completed, the player with the most points wins!

Card sleeves in this game Card sleeves in this game
18 cards of 63.0mm width and 89.0mm of height
1x (50 Pcs) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
To Order
1x (100 Pcs) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
To Order
1x (100 Pcs) Mayday: 100 Bustine Custom per Police Precinct (63.5 x 92 mm) (MDG7128)
To Order
18 cards of 45.0mm width and 65.0mm of height
1x (100 Pcs) Sapphire: 100 Bustine Mini Euro (45 x 68 mm) (Azure)
To Order
Additional information Additional information
Mechanics: Variable Player Powers Worker Placement
Categories: Themed
Alternative names:
This was seen 790 times