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3-7
45'
8
No necessary in-game text
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A tactical dice game. Each player manages a team of bicycle messengers and tries to get as many of his own riders as possible to the goal. When rolling a die to move one of your messengers you can land on three different types of fields on the board: - most fields have no special effect - some give an energy boost (a vitamin drink) - some are obstacles which require you to use a vitamin drink, or slow you down. Vitamin drinks can be played for other benefits in the game. Instead of selecting a single messenger, one can also roll multiple dice for an entire group of riders. This allows a player to choose the most beneficial result, but in turn means that opponents' riders will also move. The game ends as soon as all 3 messengers on a team reach the goal or eight total messengers have reached the goal. The team that has the most messengers at the goal wins. In the case of a tie, the player whose messenger crossed last wins. This is important, since during the end phase players may hold back messengers to avoid reaching the goal too soon.
Mechanics: | Dice Rolling Roll and Move |
Categories: | Racing |
Alternative names: | Velo City VeloCity Velo City VeloCity |
BARCODE: | 4011898031010 |
In 1 wishlist In 3 collections This was seen 16166 times |
A tactical dice game. Each player manages a team of bicycle messengers and tries to get as many of his own riders as possible to the goal. When rolling a die to move one of your messengers you can land on three different types of fields on the board: - most fields have no special effect - some give an energy boost (a vitamin drink) - some are obstacles which require you to use a vitamin drink, or slow you down. Vitamin drinks can be played for other benefits in the game. Instead of selecting a single messenger, one can also roll multiple dice for an entire group of riders. This allows a player to choose the most beneficial result, but in turn means that opponents' riders will also move. The game ends as soon as all 3 messengers on a team reach the goal or eight total messengers have reached the goal. The team that has the most messengers at the goal wins. In the case of a tie, the player whose messenger crossed last wins. This is important, since during the end phase players may hold back messengers to avoid reaching the goal too soon.
Mechanics: | Dice Rolling Roll and Move |
Categories: | Racing |
Alternative names: | Velo City VeloCity Velo City VeloCity |
BARCODE: | 4011898031010 |
In 1 wishlist In 3 collections This was seen 16166 times |