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2-5
40'
14
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Aeris
In Aeris, build your card deck to develop an industrial city shaped by steam and technological progress. Play cards to place resources, develop districts and advance on transport tracks. A tactical game where every decision impacts the shared economy at the table.
Aeris is a strategic deck-building game set in a vast industrial city shaped by steam, ambition and technological progress.
On their turn, players play up to one card from their deck to take actions such as placing or increasing Resource dice, developing the city's four Districts, advancing on Train, Expedition and Airship tracks, earning money, drawing cards or improving their deck.
Five Resources — Food, Coal, Iron, Chemicals and Education — are represented by dice within the city's shared economy. Their values evolve during the game, and developing a Resource can create opportunities for opponents.
After playing a card, the remaining cards in a player's hand can generate Exhaustion effects, making each hand a choice between immediate actions and alternative benefits. Players can then purchase new cards from the market to strengthen their deck.
The game ends when at least 3 End Game Points have been activated. An End Game Point is activated when a player reaches the end of a Transport track or brings one of their District dice to 6.
Players earn Victory Points from their development in the city, positions on Transport tracks and cards in their deck. The player with the most Victory Points wins.
Aeris combines deck-building, dice-based resource management and tactical interaction in a shared industrial economy where every development can change the opportunities available to the entire table.
| Mechanics: | Costruzione mazzo Costruzione mazzo, riserva e offerta Mercato Race |
| Categories: | Card Games Dice Economic Trains |
| Alternative names: | |
| BARCODE: | ????????? |
| In 1 wishlist This was seen 270 times | |
Aeris is a strategic deck-building game set in a vast industrial city shaped by steam, ambition and technological progress.
On their turn, players play up to one card from their deck to take actions such as placing or increasing Resource dice, developing the city's four Districts, advancing on Train, Expedition and Airship tracks, earning money, drawing cards or improving their deck.
Five Resources — Food, Coal, Iron, Chemicals and Education — are represented by dice within the city's shared economy. Their values evolve during the game, and developing a Resource can create opportunities for opponents.
After playing a card, the remaining cards in a player's hand can generate Exhaustion effects, making each hand a choice between immediate actions and alternative benefits. Players can then purchase new cards from the market to strengthen their deck.
The game ends when at least 3 End Game Points have been activated. An End Game Point is activated when a player reaches the end of a Transport track or brings one of their District dice to 6.
Players earn Victory Points from their development in the city, positions on Transport tracks and cards in their deck. The player with the most Victory Points wins.
Aeris combines deck-building, dice-based resource management and tactical interaction in a shared industrial economy where every development can change the opportunities available to the entire table.
| Mechanics: | Costruzione mazzo Costruzione mazzo, riserva e offerta Mercato Race |
| Categories: | Card Games Dice Economic Trains |
| Alternative names: | |
| BARCODE: | ????????? |
| In 1 wishlist This was seen 270 times | |
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