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Language: Italian
Age of Towers
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6.54
BGG Vote: BGG Stats
Best with 4 players 5 of 15 votes Player-recommended age: 8+ 3 of 4 votes
2-4
45'
14
Moderate in-game text

Age of Towers

A board game by Guillaume Mazoyer
Publisher: MS Edizioni
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Age of Towers
Available in an external warehouse.<br> Shipping in about <em>2/5 days</em> Available in an external warehouse.
Shipping in about 2/5 days
40,99€
IT 4,49€
bundle con bustine Bundle with sleeves
Cards in the game: STANDARD sleeves bundle 10% discount
+1x
Age of Towers
40,99€
=
43,23€
Full price
42,79€
SUPERIOR sleeves bundle 10% discount
+1x
Age of Towers
40,99€
=
45,47€
Full price
45,59€
PREMIUM sleeves bundle 10% discount
+1x
Age of Towers
40,99€
=
45,47€
Full price
45,59€
Card sleeves in this game Card sleeves in this game
84 cards of 63.5mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
2x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Description Description

FIRE! Don’t let them pass through! Find in this board game all the famous components from the best tower defense games. From the upgradable towers to the many different monster types, not forgetting resource management. But, it wouldn’t be a Devil Pig game without a touch of evilness… Your goal is to earn the most victory points at the end of the game. THE TURN Each turn is composed of 3 phases: the Night, the Dawn, the Day. During the Night, the Event card is applied and the monsters progress on your path (each type has a different movement value). Two more monsters (or your boss) appear on your path. During the Dawn, the towers can attack one monster of a particular type on one of the 4 adjacent spaces, or the boss. During the Day, each player can make one action between four, then they can make one more action, it can be the same. Finally, the first player token goes to the next player. THE ACTIONS There is 4 different actions: - Build a tower - Extend your path - Go to the market (apply one of the available Market cards) - Make a quest (draw two cards in the Market deck) In addition, you can play one of your Market cards in your hand after each of the three first actions, the best way to play more actions. THE MONSTERS AND THE BOSS Each monster type has a movement value (between 1 to 3 spaces) and maybe a special ability. All core box monsters has 2 life points. The boss, who is not a monster, is harder to kill, with its 10 life points and when a player successes to kill him, the game is over. Each time a monster or a boss leave your path to reach your city, you lose a number of city guards equal to their movement value. You begin at 15 and even if you lose your last one, you don't lose the game, you will just earn less victory points than the other players. HOW TO WIN? After the game end, each player adds the victory points from 3 sources: - Number of remaining city guards, - Number of damages on your boss - Achievements (drawn randomly at the beginning of the game). INTERACTIONS BETWEEN PLAYERS In this game, each player has his own path and city. But, players must manage with the other players by destroying their towers, sending them monsters, reaching achievements before them, etc.

Additional information Additional information
Mechanics: Area Movement Route/Network Building Worker Placement
Categories: Medieval Exploration
Alternative names:
BARCODE: 1944666610021
In 9 wishlists In 5 collections This was seen 6144 times
bundle con bustine Bundle with sleeves
Cards in the game: STANDARD sleeves bundle 10% discount
+1x
Age of Towers
40,99€
=
43,23€
Full price
42,79€
SUPERIOR sleeves bundle 10% discount
+1x
Age of Towers
40,99€
=
45,47€
Full price
45,59€
PREMIUM sleeves bundle 10% discount
+1x
Age of Towers
40,99€
=
45,47€
Full price
45,59€
Description Description

FIRE! Don’t let them pass through! Find in this board game all the famous components from the best tower defense games. From the upgradable towers to the many different monster types, not forgetting resource management. But, it wouldn’t be a Devil Pig game without a touch of evilness… Your goal is to earn the most victory points at the end of the game. THE TURN Each turn is composed of 3 phases: the Night, the Dawn, the Day. During the Night, the Event card is applied and the monsters progress on your path (each type has a different movement value). Two more monsters (or your boss) appear on your path. During the Dawn, the towers can attack one monster of a particular type on one of the 4 adjacent spaces, or the boss. During the Day, each player can make one action between four, then they can make one more action, it can be the same. Finally, the first player token goes to the next player. THE ACTIONS There is 4 different actions: - Build a tower - Extend your path - Go to the market (apply one of the available Market cards) - Make a quest (draw two cards in the Market deck) In addition, you can play one of your Market cards in your hand after each of the three first actions, the best way to play more actions. THE MONSTERS AND THE BOSS Each monster type has a movement value (between 1 to 3 spaces) and maybe a special ability. All core box monsters has 2 life points. The boss, who is not a monster, is harder to kill, with its 10 life points and when a player successes to kill him, the game is over. Each time a monster or a boss leave your path to reach your city, you lose a number of city guards equal to their movement value. You begin at 15 and even if you lose your last one, you don't lose the game, you will just earn less victory points than the other players. HOW TO WIN? After the game end, each player adds the victory points from 3 sources: - Number of remaining city guards, - Number of damages on your boss - Achievements (drawn randomly at the beginning of the game). INTERACTIONS BETWEEN PLAYERS In this game, each player has his own path and city. But, players must manage with the other players by destroying their towers, sending them monsters, reaching achievements before them, etc.

Card sleeves in this game Card sleeves in this game
84 cards of 63.5mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
2x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Additional information Additional information
Mechanics: Area Movement Route/Network Building Worker Placement
Categories: Medieval Exploration
Alternative names:
BARCODE: 1944666610021
In 9 wishlists In 5 collections This was seen 6144 times

What players say

How many players it plays best with · 15 votes on BoardGameGeek

  • 1 0 0 say it plays best, 6 recommend it, 4 do not recommend it
  • 2 3 3 say it plays best, 7 recommend it, 2 do not recommend it
  • 3 4 4 say it plays best, 9 recommend it, 0 do not recommend it
  • 4 5 5 say it plays best, 6 recommend it, 1 do not recommend it
  • 4+ 1 1 say it plays best, 1 recommend it, 6 do not recommend it

Best Suggested Not recommended

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