7.9
45 69940
BGG Vote: BGG Stats
1-5
120'
12
Extensive use of text

Agricola (Prima Edizione)

A board game by Uwe Rosenberg
Publisher: Stratelibri
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Card sleeves in this game

360 cards of 59.0mm width and 92.0mm of height
8x (50 Pcs)
To Order
4x (100 Pcs)
Available
4x (100 Pcs)
Available
8x (50 Pcs)
To Order
4x (100 Pcs)
Available
8x (50 Pcs)
Available
4x (100 Pcs)
Available
5x (75 Pcs)
Available
8x (50 Pcs)
Available
5x (75 Pcs)
Available
4x (100 Pcs)
Available

Description

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist. Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and wife) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over. Problem: Each action can be taken by one player each round, so it's important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions. Description taken from BoardgameNews.com.

Additional information

Mechanics: Worker Placement
Categories: Economic Farming
Alternative names: Agricola アグリコラ 农场主 農家樂 아그리콜라 Agricola Агрикола アグリコラ 农场主 農家樂 아그리콜라
BARCODE: 8034063200123
The item is in 4 carts In 94 wishlists In 155 collections This was seen 27940 times

Description

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist. Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and wife) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over. Problem: Each action can be taken by one player each round, so it's important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions. Description taken from BoardgameNews.com.

Bustine per le carte in questo gioco

Card sleeves in this game

360 cards of 59.0mm width and 92.0mm of height
8x (50 Pcs)
To Order
4x (100 Pcs)
Available
4x (100 Pcs)
Available
8x (50 Pcs)
To Order
4x (100 Pcs)
Available
8x (50 Pcs)
Available
4x (100 Pcs)
Available
5x (75 Pcs)
Available
8x (50 Pcs)
Available
5x (75 Pcs)
Available
4x (100 Pcs)
Available

Additional information

Mechanics: Worker Placement
Categories: Economic Farming
Alternative names: Agricola アグリコラ 农场主 農家樂 아그리콜라 Agricola Агрикола アグリコラ 农场主 農家樂 아그리콜라
BARCODE: 8034063200123
The item is in 4 carts In 94 wishlists In 155 collections This was seen 27940 times

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