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1-4
40'
8
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Alchemical Crystal Quest
Oh no! The evil sorcerer Darkthony has kidnapped our teacher Blue Hat, and he's looking for mega-crystals of power to dominate the Bat Islands. Our friend is retained in his Castle, and Darkthony has sent a lot of minions to get the 7 Crystals. We must stop him!
Fantasy cooperative board game. Take the role of an alchemist wizard and create the spells using crystal color gems combinations for fight with enemies, along 10 missions in a modular board campaign to know the complete history and save your alchemy teacher from the hands of the evil sorcerer Darkthony. Players win the game if they complete each story chapter. We can reduce our size, ride a pet or fight with a lot of different weapons cards and spell cards in a roll dice battle system. In some chapters, our wizards will fly with the pets to the sky in special aerial tiles for a flight fight missions. For 1-4 players. Search the keys, take magical artifacts, and commerce with your crystals to upgrade your weapons for complete the quest.
Create your own spells using a crystal combination in your character sheets to provide your wizard with special abilities and magic attacks. 40 to 120 minutes depending the mission. Miniatures for wizards, enemies and pets, all with cartoon look style. Can you save Blue Hat from the hands of Darkthony?
| Mechanics: | Co-operative Play Dice Rolling Modular Board Variable Player Powers |
| Categories: | Adventure Fantasy Miniatures |
| Alternative names: | |
| BARCODE: | ????????? |
| In 3 wishlists This was seen 4045 times | |
Oh no! The evil sorcerer Darkthony has kidnapped our teacher Blue Hat, and he's looking for mega-crystals of power to dominate the Bat Islands. Our friend is retained in his Castle, and Darkthony has sent a lot of minions to get the 7 Crystals. We must stop him!
Fantasy cooperative board game. Take the role of an alchemist wizard and create the spells using crystal color gems combinations for fight with enemies, along 10 missions in a modular board campaign to know the complete history and save your alchemy teacher from the hands of the evil sorcerer Darkthony. Players win the game if they complete each story chapter. We can reduce our size, ride a pet or fight with a lot of different weapons cards and spell cards in a roll dice battle system. In some chapters, our wizards will fly with the pets to the sky in special aerial tiles for a flight fight missions. For 1-4 players. Search the keys, take magical artifacts, and commerce with your crystals to upgrade your weapons for complete the quest.
Create your own spells using a crystal combination in your character sheets to provide your wizard with special abilities and magic attacks. 40 to 120 minutes depending the mission. Miniatures for wizards, enemies and pets, all with cartoon look style. Can you save Blue Hat from the hands of Darkthony?
| Mechanics: | Co-operative Play Dice Rolling Modular Board Variable Player Powers |
| Categories: | Adventure Fantasy Miniatures |
| Alternative names: | |
| BARCODE: | ????????? |
| In 3 wishlists This was seen 4045 times | |
What players say
How many players it plays best with · 0 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 0 do not recommend it
- 2 0 0 say it plays best, 0 recommend it, 0 do not recommend it
- 3 0 0 say it plays best, 0 recommend it, 0 do not recommend it
- 4 0 0 say it plays best, 0 recommend it, 0 do not recommend it
- 4+ 0 0 say it plays best, 0 recommend it, 0 do not recommend it
Best Suggested Not recommended
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