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Language: German
Architekten des Westfrankenreichs
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7.76
#91 in the ranking 26.118 votes
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1-5
60'
12
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Architekten des Westfrankenreichs

A board game by Shem Phillips S J Macdonald
Publisher: Schwerkraft-Verlag
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Architekten des Westfrankenreichs
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Description Description
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce. These are treacherous times, and rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers? The aim of Architects of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing various buildings and advancing work on the Archbishop's cathedral. Throughout the game, players need to make a lot of moral decisions. However, only at game's end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.
Additional information Additional information
Mechanics: Card Drafting Variable Player Powers Worker Placement
Categories: City Building Medieval
Alternative names: A nyugati királyság építőmesterei Architecten van het westelijk koninkrijk Architectes du royaume de l'ouest Architects of the West Kingdom Architekci Zachodniego Królestwa Architekten des Westfrankenreichs Architekti Západního království Architetti del Regno Occidentale Arquitectos del Reino del Oeste Arquitetos do Reino Ocidental Архітектори Західного Королівства Архитекторы Западного Королевства สถาปนิกแห่งนครตะวันตก 西フランク王国の建築家 西國建築師 西國建築師 Architects of the West Kingdom 西方王国建筑师 서쪽 왕국의 건축가
BARCODE: 4260370820776
This was seen 3658 times
Description Description
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce. These are treacherous times, and rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers? The aim of Architects of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing various buildings and advancing work on the Archbishop's cathedral. Throughout the game, players need to make a lot of moral decisions. However, only at game's end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.
Additional information Additional information
Mechanics: Card Drafting Variable Player Powers Worker Placement
Categories: City Building Medieval
Alternative names: A nyugati királyság építőmesterei Architecten van het westelijk koninkrijk Architectes du royaume de l'ouest Architects of the West Kingdom Architekci Zachodniego Królestwa Architekten des Westfrankenreichs Architekti Západního království Architetti del Regno Occidentale Arquitectos del Reino del Oeste Arquitetos do Reino Ocidental Архітектори Західного Королівства Архитекторы Западного Королевства สถาปนิกแห่งนครตะวันตก 西フランク王国の建築家 西國建築師 西國建築師 Architects of the West Kingdom 西方王国建筑师 서쪽 왕국의 건축가
BARCODE: 4260370820776
This was seen 3658 times
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What players say

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

Bankman BGG user
10.0/10

I won my first time playing. It took a bit for the rules to be explained, but I love the rapid fire turns and actions you can take. The game is also interactive if you choose and the options you can take strategically are very diverse. I LOVE this game! One of my new favorites.

LeanneOS BGG user
10.0/10

The only game which I have become obsessed about enough to seek out each expansion, and even to begin following the other games in the trilogy, and other titles from the developer. Absolute banger of a board game, so many interesting strategies to play, the expansions are great, and the game-feel of being an honest hard working architect or a slimy criminal architect is great.

Quang17 BGG user
10.0/10

This game is awesome! Works great with 6 people too. I find that if the group is all just playing on their turn (you have 5 other people's turn to decide what you want to do.) This game can be set up and played then cleaned up in under an hour even with 6 people which is amazing. I love the change on worker placement here. I think it is so unique and so fun to play. Would highly recommend and would always play another round.

thensman BGG user
10.0/10

After >10 plays, I thoroughly enjoy this game and would recommend it with 4-6 players (with Artisans expansion). It has the perfect balance of light complexity for beginner board gamers, yet good strategy to build a good engine and maximise your turns. The game has great player interaction - the worker placement incentives and capturing workers is fantastic. Some of my mates lean into their character personalities, roleplaying their high/low virtue which is crack up and gives the game a good vibe. I can't fault the game, it's always a fun experience and feels rewarding! I now have both expansions (Works of Wonders great for solo).

Vatian BGG user
10.0/10

Needs both expansions to make it deeper. Otherwise base game is too simple for me, everyone goes for the cathedral. But the game itself has great interaction all-around. Capturing others' workers and putting them in jail for coins is fun, and necessary. There are no rounds but there's a reset mechanic with consequences. Game end triggers at some point. Has an open world style worker-placement. Some apprentice cards are clearly better than others. The initial card-drafting for buildings is a nice tactical touch.

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