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2-4
10'
13
No necessary in-game text
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Description from the publisher: Arkon is a 2-4 player strategy card game where players seek to bring four different clan cards, or four of the same clan card, into play to win. Each turn, players must decide whether they use their cards as actions, to further their board position, as counters or responses, to defend themselves, or as influence to win bids to move them closer to winning the game. Arkon sees to create unique gamelay through a number of dynamics. First, all cards have multiple ways in which they can be played, which creates more options and strategic depth. Second, with Arkon we wanted to take a novel look at resource systems. Unlike conventional systems we wanted something that had more tradeoffs and created more interaction and that is what led us to bidding. With bidding, all players are involved on every turn. Finally, Arkon is a game where your decisions matter but you are never out of the game - there are a variety of cards that swing the game back in your favor. Creating this careful balance between implementing comeback effects, while not making the game luck-contingent on draws, was a careful balancing act. We are glad to have team members like Tyler Hill, gold level professional Magic the Gathering Player, to guide us! Thematically, Arkon takes place in the Wildlands and players assume the roles of the mysterious outsiders, the Treskans, seeking to gain the title of Arkon.
Mechanics: | Auction/Bidding Hand Management |
Categories: | Card Games Fantasy |
Alternative names: | |
This was seen 1114 times |
Description from the publisher: Arkon is a 2-4 player strategy card game where players seek to bring four different clan cards, or four of the same clan card, into play to win. Each turn, players must decide whether they use their cards as actions, to further their board position, as counters or responses, to defend themselves, or as influence to win bids to move them closer to winning the game. Arkon sees to create unique gamelay through a number of dynamics. First, all cards have multiple ways in which they can be played, which creates more options and strategic depth. Second, with Arkon we wanted to take a novel look at resource systems. Unlike conventional systems we wanted something that had more tradeoffs and created more interaction and that is what led us to bidding. With bidding, all players are involved on every turn. Finally, Arkon is a game where your decisions matter but you are never out of the game - there are a variety of cards that swing the game back in your favor. Creating this careful balance between implementing comeback effects, while not making the game luck-contingent on draws, was a careful balancing act. We are glad to have team members like Tyler Hill, gold level professional Magic the Gathering Player, to guide us! Thematically, Arkon takes place in the Wildlands and players assume the roles of the mysterious outsiders, the Treskans, seeking to gain the title of Arkon.
Mechanics: | Auction/Bidding Hand Management |
Categories: | Card Games Fantasy |
Alternative names: | |
This was seen 1114 times |