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Atlantic Robot League

A board game by
Publisher: WizKids
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Atlantic Robot League
Available in an external warehouse.
Shipping in about 3/7 days
-15%
32,26€

Sale Price

IT 4,49€
Description Description

In the far future a new sport has swept the worldGiant Mech Battles! Mile-high giants fight across entire city blocks. Rabid fans wear their favorite teams colors and gather in virtua-bars to watch the battles. Its the perfect time for a savvy gambler to get filthy rich. Even if you have to cheat just a little bit! In Atlantic Robot League, players place bets on the outcome of a massive mech battle the size of a dozen city blocks! After bets are placed, they get the chance to influence the battle by sliding the Mechs across the arena, knocking out rivals, and buying Scheme cards from the Insider to bend the rules. Particularly devious gamblers might even pay the Fixer to change their bets during the battle! Its a fast and exciting mech-battling betting game, where youre rooting for your desired outcome over any specific team. Occasionally your opponents will be helping a shared bet, occasionally theyll be knocking out mechs you need to survive. Since all bets are hidden, you wont know until the end, and might even be able to bluff an opponent into accidentally doing exactly what you want! There are five teams, such as the Mid-Atlantic Cavaliers, and the Beasts of the East, each with three different mechs. Each round, you`ll randomly assign the starting positions, and then make all of these bets: Which team will have the most surviving mechs? Which team will KO the most opposing mechs? Which team will be elimated first? Which five specific mechs will survive? For the first three, you get more points the fewer people select a winner, and for the last one, your points grow exponentially with each mech you get right! Once the best are set, players take turns picking a single mech to move and attack, as well as potentially playing a Scheme cared. When the mechanical carnage dies down, and there are five or fewer Mechs in the Arena, the round ends. You compare your betting cards, determine your points, and then get ready for the next round by resetting the Mechs, and determining your bets. After three rounds, add up all of your points, and whoever has the most points is the winner! Atlantic Robot Leagues innovative gameplay is designed by Camden Clutter, and the neon-filled futuristic illustrations are from Gabo. Will you hedge your bets by selecting a variety of mechs, or double down on your favorite teams in search of a massive payout? Find out on gameday for the Atlantic Robot League! Contents: 15 Mech Tiles, 1 Placeholder Tile, 9 Scheme Cards, 5 Betting Cards, 1 Arena Board, 5 Dry Erase Markers, 40 Credit Tokens ,1 #1 Token, 1 Rulebook. Images and contents are subject to change.

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 634482875667
This was seen 28 times
Description Description

In the far future a new sport has swept the worldGiant Mech Battles! Mile-high giants fight across entire city blocks. Rabid fans wear their favorite teams colors and gather in virtua-bars to watch the battles. Its the perfect time for a savvy gambler to get filthy rich. Even if you have to cheat just a little bit! In Atlantic Robot League, players place bets on the outcome of a massive mech battle the size of a dozen city blocks! After bets are placed, they get the chance to influence the battle by sliding the Mechs across the arena, knocking out rivals, and buying Scheme cards from the Insider to bend the rules. Particularly devious gamblers might even pay the Fixer to change their bets during the battle! Its a fast and exciting mech-battling betting game, where youre rooting for your desired outcome over any specific team. Occasionally your opponents will be helping a shared bet, occasionally theyll be knocking out mechs you need to survive. Since all bets are hidden, you wont know until the end, and might even be able to bluff an opponent into accidentally doing exactly what you want! There are five teams, such as the Mid-Atlantic Cavaliers, and the Beasts of the East, each with three different mechs. Each round, you`ll randomly assign the starting positions, and then make all of these bets: Which team will have the most surviving mechs? Which team will KO the most opposing mechs? Which team will be elimated first? Which five specific mechs will survive? For the first three, you get more points the fewer people select a winner, and for the last one, your points grow exponentially with each mech you get right! Once the best are set, players take turns picking a single mech to move and attack, as well as potentially playing a Scheme cared. When the mechanical carnage dies down, and there are five or fewer Mechs in the Arena, the round ends. You compare your betting cards, determine your points, and then get ready for the next round by resetting the Mechs, and determining your bets. After three rounds, add up all of your points, and whoever has the most points is the winner! Atlantic Robot Leagues innovative gameplay is designed by Camden Clutter, and the neon-filled futuristic illustrations are from Gabo. Will you hedge your bets by selecting a variety of mechs, or double down on your favorite teams in search of a massive payout? Find out on gameday for the Atlantic Robot League! Contents: 15 Mech Tiles, 1 Placeholder Tile, 9 Scheme Cards, 5 Betting Cards, 1 Arena Board, 5 Dry Erase Markers, 40 Credit Tokens ,1 #1 Token, 1 Rulebook. Images and contents are subject to change.

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 634482875667
This was seen 28 times