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Available in an external warehouse.Sale Price
Story Welcome backto a world near our own. The volcanic mineral atma empowers the living and entwines the dying, while artificial intelligence and alien titans join humanity in this daunting new century. Yet in the Restless Zones, beyond society and law, trouble lurks. Gather your fellow adventurers and prepare to test yourself against the world’s most dangerous frontiers. The sky’s getting darker… Atma is a complete roleplaying game in a tiny package. It's portable, quick to set up and teach, and plays in just 2 hours — perfect for game nights or pop-up sessions! A Game Master and 1-4 players use illustrated tarot cards to fuel RPG gameplay focused on creativity and quick thinking. Atma excels as a tutorial for first-time GMs who've always wanted to run an RPG, while also allowing limitless creativity for roleplaying pros. Season I of Atma was successfully Kickstarted in September 2020. Photo credit: instagram.com/boardgameswithcouple Atma Season II adds a ton more content while remaining completely standalone -- of course, you can still mix and match it with Season I for a truly vast experience. Season II is also our chance to try things we couldn't during the first campaign: We've designed wilder cards, like an immortal character with 1 health and a story stuck inside a time loop. We've added safety tools right in the box to teach responsible gaming among friends or strangers alike. We've created more promocards, including a whole new playable character like you've never seen before. We've expanded Atma's web-based card creator so that anyone can freely make their own custom content. And we're incredibly honored to have worked with a growing number of cultural consultants, who have helped us improve representation and authenticity across Season II's content.        Atma is played with a stage deck, character decks, two dice and a few tokens. The Act II box includes 4 stages and 12 characters, plus everything else you need to play, all packaged together for easy traveling. All content from previous seasons of Atma is compatible with Act II, but it's not required. You can mix and match as desired, or play Act II completely standalone. As the Game Master, or GM, one player runs the show. They select a stage and break it into 6 decks: backdrop, stories, scenes, extras, props, and twists. The backdrop card shows the players where they'll be exploring. A random story card tells them their overarching goal. Throw out three scene cards, flip the first one over, and you're ready to start! As you play, you'll earn tokens — when scenes start, and when players roll. Spend tokens to play more cards, or to do things with your existing cards. The rest is completely up to you! GM play area with cards: backdrop, story, 3 scenes, 2 extras, and 1 prop. As a player, you'll grab a character deck — just 8 cards — and lay out 4 of them: your character itself, two moves, and one super move. It's that easy! You can read your character's lore, found on the card backs, then introduce your hero to the group and explain why you're here. Play is simple: narrate what you do! If it makes sense, you can do it. If there's a chance of failure, you'll roll dice and see what happens. You may succeed — or the GM may get to decide the outcome instead. Working together, you'll complete scene goals and unlock new moves as you race to finish the story and overcome whatever the GM throws at you! Player play area with cards: character, 2 moves, super move, and reference. Want to see it in action? Check out a playthrough video:        Curious about Atma, but not sure if it's for you? You can try it online -- right now! We've built a virtual tabletop specifically for Atma, as a way to play while social distancing. In addition, we've chosen to make all content from Atma Season I free to play -- forever. So what are you waiting for? Grab some friends, go to http://atma.meromorph.com, and start telling stories! Â
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| BARCODE: | 793888374980 |
| In 1 wishlist This was seen 23 times | |
Story Welcome backto a world near our own. The volcanic mineral atma empowers the living and entwines the dying, while artificial intelligence and alien titans join humanity in this daunting new century. Yet in the Restless Zones, beyond society and law, trouble lurks. Gather your fellow adventurers and prepare to test yourself against the world’s most dangerous frontiers. The sky’s getting darker… Atma is a complete roleplaying game in a tiny package. It's portable, quick to set up and teach, and plays in just 2 hours — perfect for game nights or pop-up sessions! A Game Master and 1-4 players use illustrated tarot cards to fuel RPG gameplay focused on creativity and quick thinking. Atma excels as a tutorial for first-time GMs who've always wanted to run an RPG, while also allowing limitless creativity for roleplaying pros. Season I of Atma was successfully Kickstarted in September 2020. Photo credit: instagram.com/boardgameswithcouple Atma Season II adds a ton more content while remaining completely standalone -- of course, you can still mix and match it with Season I for a truly vast experience. Season II is also our chance to try things we couldn't during the first campaign: We've designed wilder cards, like an immortal character with 1 health and a story stuck inside a time loop. We've added safety tools right in the box to teach responsible gaming among friends or strangers alike. We've created more promocards, including a whole new playable character like you've never seen before. We've expanded Atma's web-based card creator so that anyone can freely make their own custom content. And we're incredibly honored to have worked with a growing number of cultural consultants, who have helped us improve representation and authenticity across Season II's content.        Atma is played with a stage deck, character decks, two dice and a few tokens. The Act II box includes 4 stages and 12 characters, plus everything else you need to play, all packaged together for easy traveling. All content from previous seasons of Atma is compatible with Act II, but it's not required. You can mix and match as desired, or play Act II completely standalone. As the Game Master, or GM, one player runs the show. They select a stage and break it into 6 decks: backdrop, stories, scenes, extras, props, and twists. The backdrop card shows the players where they'll be exploring. A random story card tells them their overarching goal. Throw out three scene cards, flip the first one over, and you're ready to start! As you play, you'll earn tokens — when scenes start, and when players roll. Spend tokens to play more cards, or to do things with your existing cards. The rest is completely up to you! GM play area with cards: backdrop, story, 3 scenes, 2 extras, and 1 prop. As a player, you'll grab a character deck — just 8 cards — and lay out 4 of them: your character itself, two moves, and one super move. It's that easy! You can read your character's lore, found on the card backs, then introduce your hero to the group and explain why you're here. Play is simple: narrate what you do! If it makes sense, you can do it. If there's a chance of failure, you'll roll dice and see what happens. You may succeed — or the GM may get to decide the outcome instead. Working together, you'll complete scene goals and unlock new moves as you race to finish the story and overcome whatever the GM throws at you! Player play area with cards: character, 2 moves, super move, and reference. Want to see it in action? Check out a playthrough video:        Curious about Atma, but not sure if it's for you? You can try it online -- right now! We've built a virtual tabletop specifically for Atma, as a way to play while social distancing. In addition, we've chosen to make all content from Atma Season I free to play -- forever. So what are you waiting for? Grab some friends, go to http://atma.meromorph.com, and start telling stories! Â
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 793888374980 |
| In 1 wishlist This was seen 23 times | |