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Attack!
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5.83
#3994 in the ranking 1.871 votes
BGG Vote: BGG Stats
Best with 4 players 9 of 15 votes Player-recommended age: 10+ 3 of 6 votes
2-6
180'
10
Some necessary text

Attack!

A board game by Glenn Drover
Publisher: Eagle Games
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Attack!
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Card sleeves in this game Card sleeves in this game
108 cards of 63.5mm width and 88.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
3x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Description Description
The basic game (Attack!) is a very simple game of expansion and conflict set in the World War 2 era. It is aimed at those game players who enjoy rules that are very simple and easy to get into. The game is not intended to be a simulation of the era, but immerses the players in the flavor of the period. Gameplay: Each player starts with a few regions (one of which is his capital), and a few military units. Players expand their power bases by adding regions to their "sphere of influence". This may be done either through diplomacy (they join willingly), or military conquest (they join, period). There are three major sub-games in Attack!: 1) Land Combat: A simple system where each unit has certain advantages based on its historical role. 2) Sea Combat: A simple system where each ship type (Battleship, Carrier, Destroyer, and Sub) has certain advantages based on its historical role. 3) Economic: A simple system determines production. The player starts with one card per region owned, and then gets a new one for each new region added. The cards come in four basic flavors (suites): Resources, Factories, Transport Network, and Oil. Each card has a value printed on it that represents the base economic value of that region. If the player is able to create an entire "set" (one of each suite), he doubles the printed value on those cards. There is also a fifth type of card which has a minimum value of "1" that represents a region without any special economic value (just "population"). The units include: Infantry, Tank, Artillery, and Air. These are high quality plastic minis, which come in two sizes: regular for only one unit and slightly larger for groups of five. The map shows the world circa 1935 centered around the Atlantic (North and South America, Europe, and Africa). The expansion contains the map of Asia, Australia, and the Pacific.
Additional information Additional information
Mechanics: Action Point Allowance System Area Movement Dice Rolling Point to Point Movement Route/Network Building Set Collection Trading
Categories: Dice Economic Miniatures Nautical Political/Negotiation Exploration War
Alternative names: Attack! Attack! Maksymalne Ryzyko!
BARCODE: 831112000080
In 6 wishlists In 8 collections This was seen 20495 times
Description Description
The basic game (Attack!) is a very simple game of expansion and conflict set in the World War 2 era. It is aimed at those game players who enjoy rules that are very simple and easy to get into. The game is not intended to be a simulation of the era, but immerses the players in the flavor of the period. Gameplay: Each player starts with a few regions (one of which is his capital), and a few military units. Players expand their power bases by adding regions to their "sphere of influence". This may be done either through diplomacy (they join willingly), or military conquest (they join, period). There are three major sub-games in Attack!: 1) Land Combat: A simple system where each unit has certain advantages based on its historical role. 2) Sea Combat: A simple system where each ship type (Battleship, Carrier, Destroyer, and Sub) has certain advantages based on its historical role. 3) Economic: A simple system determines production. The player starts with one card per region owned, and then gets a new one for each new region added. The cards come in four basic flavors (suites): Resources, Factories, Transport Network, and Oil. Each card has a value printed on it that represents the base economic value of that region. If the player is able to create an entire "set" (one of each suite), he doubles the printed value on those cards. There is also a fifth type of card which has a minimum value of "1" that represents a region without any special economic value (just "population"). The units include: Infantry, Tank, Artillery, and Air. These are high quality plastic minis, which come in two sizes: regular for only one unit and slightly larger for groups of five. The map shows the world circa 1935 centered around the Atlantic (North and South America, Europe, and Africa). The expansion contains the map of Asia, Australia, and the Pacific.
Card sleeves in this game Card sleeves in this game
108 cards of 63.5mm width and 88.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
3x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Additional information Additional information
Mechanics: Action Point Allowance System Area Movement Dice Rolling Point to Point Movement Route/Network Building Set Collection Trading
Categories: Dice Economic Miniatures Nautical Political/Negotiation Exploration War
Alternative names: Attack! Attack! Maksymalne Ryzyko!
BARCODE: 831112000080
In 6 wishlists In 8 collections This was seen 20495 times
Frequently bought together Frequently bought together

What players say

How many players it plays best with · 15 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 6 do not recommend it
  • 2 0 0 say it plays best, 3 recommend it, 9 do not recommend it
  • 3 1 1 say it plays best, 6 recommend it, 4 do not recommend it
  • 4 9 9 say it plays best, 5 recommend it, 0 do not recommend it
  • 5 6 6 say it plays best, 5 recommend it, 0 do not recommend it
  • 6 5 5 say it plays best, 8 recommend it, 1 do not recommend it
  • 6+ 0 0 say it plays best, 0 recommend it, 3 do not recommend it

Best Suggested Not recommended

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