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Austerlitz 1805: Rising Eagles
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8.44
#4000 in the ranking 227 votes
BGG Vote: BGG Stats
Best with 2 players 7 of 8 votes Player-recommended age: 16+ 2 of 2 votes
1-6
60'
14
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Austerlitz 1805: Rising Eagles

A board game by Walter Vejdovsky
Publisher: Hexasim
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Austerlitz 1805: Rising Eagles
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Description Description
Rising Eagles is to be the the second volume of the « Eagles » series. Following on from Fallen Eagles (The Battle of Waterloo), Rising Eagles covers another of history’s most famous battles - Austerlitz. Game scale is regiment level for units, 250m per hex and one hour of real time per turn. The map has been produced by the combined efforts of Rick Barber (topography) and Sebastien Brunel (graphics, as in Fallen Eagles). The game will include at least three short scenarios, together with a full battle scenario, offering alternative options to simulate the ‘fog of war’ and battle plans. The order rules In Rising Eagles will have an even greater impact than those in Fallen Eagles. The ability to change orders will be reduced and it will be more difficult to “recall” formations, once launched. Initial planning will be an important feature, as befits a Napoleonic battle of such a scale. In addition, ‘fog of war’ has been further developed and will be part of the main rules. Players will share some of the uncertainty experienced by the actual commanders, as to what precisely they are facing. Initial play tests have shown that Rising Eagles continues to provide a tense and exciting game play, with strategic battle planning assuming a greater significance than the ‘slogging match’ of Waterloo.
Additional information Additional information
Mechanics: Dice Rolling
Categories: Historical War
Alternative names: Austerlitz 1805: Rising Eagles 奥斯特里茨1805:雄鹰崛起
BARCODE: ?????????
This was seen 2946 times
Description Description
Rising Eagles is to be the the second volume of the « Eagles » series. Following on from Fallen Eagles (The Battle of Waterloo), Rising Eagles covers another of history’s most famous battles - Austerlitz. Game scale is regiment level for units, 250m per hex and one hour of real time per turn. The map has been produced by the combined efforts of Rick Barber (topography) and Sebastien Brunel (graphics, as in Fallen Eagles). The game will include at least three short scenarios, together with a full battle scenario, offering alternative options to simulate the ‘fog of war’ and battle plans. The order rules In Rising Eagles will have an even greater impact than those in Fallen Eagles. The ability to change orders will be reduced and it will be more difficult to “recall” formations, once launched. Initial planning will be an important feature, as befits a Napoleonic battle of such a scale. In addition, ‘fog of war’ has been further developed and will be part of the main rules. Players will share some of the uncertainty experienced by the actual commanders, as to what precisely they are facing. Initial play tests have shown that Rising Eagles continues to provide a tense and exciting game play, with strategic battle planning assuming a greater significance than the ‘slogging match’ of Waterloo.
Additional information Additional information
Mechanics: Dice Rolling
Categories: Historical War
Alternative names: Austerlitz 1805: Rising Eagles 奥斯特里茨1805:雄鹰崛起
BARCODE: ?????????
This was seen 2946 times

What players say

How many players it plays best with · 8 votes on BoardGameGeek

  • 1 0 0 say it plays best, 6 recommend it, 2 do not recommend it
  • 2 7 7 say it plays best, 1 recommend it, 0 do not recommend it
  • 3 0 0 say it plays best, 2 recommend it, 4 do not recommend it
  • 4 2 2 say it plays best, 2 recommend it, 2 do not recommend it
  • 5 0 0 say it plays best, 1 recommend it, 5 do not recommend it
  • 6 0 0 say it plays best, 1 recommend it, 5 do not recommend it
  • 6+ 0 0 say it plays best, 1 recommend it, 5 do not recommend it

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