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Battles of 1866: Custoza
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7.5
BGG Vote: BGG Stats
Best with 2 players 1 of 1 votes Player-recommended age: 16+ 1 of 1 votes
1-2
60'
12
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Battles of 1866: Custoza

A board game by (Uncredited) Michael Bennighof
Publisher: Avalanche Press Ltd.
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Battles of 1866: Custoza
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Description Description
The last of the three games split off from the earlier Battles of 1866: Frontier Battles project from APL, this game covers the First and Second Battles of Custoza in northern Italy. The first battle pits Josef Graf Radetzky against Carlo Alberto's crack Piedmontese forces while the second takes place on the same battlefield nearly 20 years later.

This game uses the same system as War of the States: Gettysburg, 1863 and War of the States: Chickamauga & Chattanooga which is similar to the Rome at War and Eagles Of The Empire series as well. In this game, the units are Austrian, Italian, and Piedmontese infantry brigades, artillery batteries, and cavalry regiments. The pieces are moved around topographic maps of the various battlegrounds. Combat is resolved using by rolling a number of dice equal to the total combat strength of units involved in combat, with hits scored on a result of 6.

This game does not yet have its own webpage on the APL site.
Additional information Additional information
Mechanics: Area-Impulse Dice Rolling Simulation
Categories: War
Alternative names:
BARCODE: ?????????
In 1 wishlist This was seen 1982 times
Description Description
The last of the three games split off from the earlier Battles of 1866: Frontier Battles project from APL, this game covers the First and Second Battles of Custoza in northern Italy. The first battle pits Josef Graf Radetzky against Carlo Alberto's crack Piedmontese forces while the second takes place on the same battlefield nearly 20 years later.

This game uses the same system as War of the States: Gettysburg, 1863 and War of the States: Chickamauga & Chattanooga which is similar to the Rome at War and Eagles Of The Empire series as well. In this game, the units are Austrian, Italian, and Piedmontese infantry brigades, artillery batteries, and cavalry regiments. The pieces are moved around topographic maps of the various battlegrounds. Combat is resolved using by rolling a number of dice equal to the total combat strength of units involved in combat, with hits scored on a result of 6.

This game does not yet have its own webpage on the APL site.
Additional information Additional information
Mechanics: Area-Impulse Dice Rolling Simulation
Categories: War
Alternative names:
BARCODE: ?????????
In 1 wishlist This was seen 1982 times

What players say

How many players it plays best with · 1 votes on BoardGameGeek

  • 1 0 0 say it plays best, 1 recommend it, 0 do not recommend it
  • 2 1 1 say it plays best, 0 recommend it, 0 do not recommend it
  • 2+ 0 0 say it plays best, 1 recommend it, 0 do not recommend it

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