Promo Banner
Language: English
Battletech Hot Spots Draconis Reach (GDR)
add-wishlist
add-collection

Battletech Hot Spots Draconis Reach (GDR)

A board game by
Publisher: Catalyst Game Labs
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
Battletech Hot Spots Draconis Reach (GDR)
Available in an external warehouse.<br> Shipping in about <em>10/21 days</em> Available in an external warehouse.
Shipping in about 10/21 days
-15%
32,26€

Sale Price

IT 4,49€
Description Description
Hot Spots: Draconis Reach builds on the updated campaign system that was first seen as part of the BattleTech: Mercenaries expansion, then further expanded upon with Hot Spots: Hinterlands. Hinterlands was clearly intended to be the first of many Hot Spots campaign books, with the series providing players with an opportunity to take Your Dudes™ across the Inner Sphere’s many conflict zones in search of riches and glory in the ilClan era. When it released, my group aggressively worked through Hinterlands in a PvE league format, and while we found the book generally enjoyable, it became plainly evident early on that the Mercenaries campaign system was still in need of some tweaking, as did the generic Tracks that each individual Contract was composed of. My group in Austin’s focus on playing a PvE league (which was mostly supported by the book) to avoid having games become a zero-sum affair also resulted in us finding some rather unique issues with how GM-run opposing forces were constructed and employed, especially at Scale 1.
Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9781638612612
The item is in 1 cart This was seen 541 times
Description Description
Hot Spots: Draconis Reach builds on the updated campaign system that was first seen as part of the BattleTech: Mercenaries expansion, then further expanded upon with Hot Spots: Hinterlands. Hinterlands was clearly intended to be the first of many Hot Spots campaign books, with the series providing players with an opportunity to take Your Dudes™ across the Inner Sphere’s many conflict zones in search of riches and glory in the ilClan era. When it released, my group aggressively worked through Hinterlands in a PvE league format, and while we found the book generally enjoyable, it became plainly evident early on that the Mercenaries campaign system was still in need of some tweaking, as did the generic Tracks that each individual Contract was composed of. My group in Austin’s focus on playing a PvE league (which was mostly supported by the book) to avoid having games become a zero-sum affair also resulted in us finding some rather unique issues with how GM-run opposing forces were constructed and employed, especially at Scale 1.
Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9781638612612
The item is in 1 cart This was seen 541 times

What players say

uplay user ratings: No uplay reviews yet. Be the first!

Your review

Comments are moderated before publication: no links, insults or unrelated content. Respectful negative opinions are welcome.

Sign in to review