Why do Viktor and Charlotte arrive early to class despite the alarm clock? Why is the orphan Gunda not admitted to school? And why were three people punished because Taron took a selfie? These black stories junior gather 50 new tricky puzzles for clever students - original and funny stories from the playground, the gym, the cafeteria or the classroom. The stories come from the school life of 2018 and could actually have happened - contemporary and up-to-date. By the way: all stories and puzzles have been tested and approved by school children. So the puzzle fun is guaranteed! How to play: the black stories junior are exciting puzzle stories on cards that need to be solved together. Only the expedition leader knows the solution to the puzzle, as he/she reads the puzzle on the front side out loud and can also study the solution on the back side carefully. The adventurers now try to uncover the solution step by step through questions, guessing, and tinkering. New game variant: One puzzle card is solved per game. Only the game leader knows the solution and the guessing team approaches it step by step through questions, guessing, and tinkering... as usual! But beware: particularly clever questions that lead to a hot trail are rewarded with point chips. The puzzle fox who solves the puzzle also receives 3 point chips. Whoever has collected the most point chips at the end of the game wins!
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Description
Why do Viktor and Charlotte arrive early to class despite the alarm clock? Why is the orphan Gunda not admitted to school? And why were three people punished because Taron took a selfie? These black stories junior gather 50 new tricky puzzles for clever students - original and funny stories from the playground, the gym, the cafeteria or the classroom. The stories come from the school life of 2018 and could actually have happened - contemporary and up-to-date. By the way: all stories and puzzles have been tested and approved by school children. So the puzzle fun is guaranteed! How to play: the black stories junior are exciting puzzle stories on cards that need to be solved together. Only the expedition leader knows the solution to the puzzle, as he/she reads the puzzle on the front side out loud and can also study the solution on the back side carefully. The adventurers now try to uncover the solution step by step through questions, guessing, and tinkering. New game variant: One puzzle card is solved per game. Only the game leader knows the solution and the guessing team approaches it step by step through questions, guessing, and tinkering... as usual! But beware: particularly clever questions that lead to a hot trail are rewarded with point chips. The puzzle fox who solves the puzzle also receives 3 point chips. Whoever has collected the most point chips at the end of the game wins!