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5.8
BGG Vote: BGG Stats
LANGUAGE-UK
2
60'
Some necessary text

Blood Before Richmond: Savage's Station

A board game by Tom Russell
Publisher: Tiny Battle Publishing
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Blood Before Richmond: Savage's Station
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Description Description

Savage's Station is the third game in the Blood Before Richmond series, following Gaines's Mill and Glendale & White Oak Swamp; it actually takes place between those two. The story of the Seven Days is the story of bizarrely incompetent leaders and badly-timed attacks, but Savage's Station really takes the cake. The usually wily Rebel general "Prince John" Magruder is charged with leading an attack on the lightly-defended Union rear, to be supported by three divisions under Stonewall Jackson. Jackson got confused and never showed (surprise-surprise), and Magruder, stoned out of his gourd on morphine, dragged his feet all day before finally launching a half-hearted assault after 5PM, which was ended by a sudden thunderstorm. This is the smallest (and weirdest) of the games in the Blood Before Richmond series (only a half-sheet of counters this time around), and it's all about taking chances. The Confederate Player can bring in extra units, such as the famous Land Merrimack (a rail-mounted naval gun), but at the cost of precious VP. Will he have enough time to make up the difference, or will the game be called on account of rain?

Additional information Additional information
Mechanics: Dice Rolling
Categories: War
Alternative names:
BARCODE: 736952989062
This was seen 687 times
Description Description

Savage's Station is the third game in the Blood Before Richmond series, following Gaines's Mill and Glendale & White Oak Swamp; it actually takes place between those two. The story of the Seven Days is the story of bizarrely incompetent leaders and badly-timed attacks, but Savage's Station really takes the cake. The usually wily Rebel general "Prince John" Magruder is charged with leading an attack on the lightly-defended Union rear, to be supported by three divisions under Stonewall Jackson. Jackson got confused and never showed (surprise-surprise), and Magruder, stoned out of his gourd on morphine, dragged his feet all day before finally launching a half-hearted assault after 5PM, which was ended by a sudden thunderstorm. This is the smallest (and weirdest) of the games in the Blood Before Richmond series (only a half-sheet of counters this time around), and it's all about taking chances. The Confederate Player can bring in extra units, such as the famous Land Merrimack (a rail-mounted naval gun), but at the cost of precious VP. Will he have enough time to make up the difference, or will the game be called on account of rain?

Additional information Additional information
Mechanics: Dice Rolling
Categories: War
Alternative names:
BARCODE: 736952989062
This was seen 687 times