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Carcassonne: Expansion 9 – Hills & Sheep
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7.32
BGG Vote: BGG Stats
Best with 2 players 16 of 18 votes Player-recommended age: 8+ 5 of 9 votes Read the reviews
2-6
40'
8
No necessary in-game text

Carcassonne: Expansion 9 – Hills & Sheep

A board game by Klaus-Jürgen Wrede
Publisher: Hans Im Gluck
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Carcassonne: Expansion 9 – Hills & Sheep
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Card sleeves in this game Card sleeves in this game
18 cards of 46.0mm width and 46.0mm of height
1x (110 Pcs) Mayday Games: 110 Bustine Standard (52 x 52 mm)
Available
1x (55 Pcs) Sleeve Kings: 55 Bustine Standard (52 x 52 mm)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Standard (52 x 52 mm)
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1x (50 Pcs) Mayday Games: 50 Bustine Premium (52 x 52 mm)
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Description Description
Carcassonne: Hills & Sheep is the ninth numbered expansion for the Carcassonne base game, and now players get to be shepherds on the hills in addition to the usual thieves, knights, monks and farmers. By placing the tiles in this expansion, players build hills and vineyards, trying to plan ahead to claim the sweetest meadows for points — bringing sheep and shepherds while keeping watch for the wolf that waits to be drawn among the tiles... Whenever a tile featuring a hill icon is added to the playing area, it is placed on top of another randomly drawn tile, elevating it above the playing surface and creating a hill. Hill tiles act as tie-breakers: if two or more players occupy the same feature equally (a "shared majority"), but one of the tied players has a follower standing on a hill tile, that player will have an advantage over the others, and will score all the points for that feature. Vineyards are designed to increase the importance of monasteries. Each vineyard tile placed around a monastery adds three points to that monastery's score. However, these bonus points only count if the monastery is completed, so players are more likely to sabotage their opponents' monasteries in order to prevent them from being finished. Shepherds are new pieces that can only be placed in fields. Each time a player expands the field occupied by his or her shepherd, that player has two options: 1. Draw a sheep token out of a bag, placing it near their shepherd; or 2. Trade in all their accumulated sheep for points. Each sheep token is worth 1-4 points, depending on the number of sheep depicted. However, hidden among the sheep tokens are two wolf tokens, and if a player draws one of these, all of their sheep are lost and placed back into the bag. This introduces a push-your-luck aspect to Carcassonne, as players can choose to either "cash-in" the sheep they have, or try to add more sheep and risk losing them all. The goal of Hills & Sheep remains the same as in basic Carcassonne: claim the most points to win the game. Part of the Carcassonne series.
Additional information Additional information
Mechanics: Tile Placement
Categories: Expansion for base-game Medieval Exploration
Alternative names: Carcassonne: Colinas y Ovejas Carcassonne: Die 9. Erweiterung – Schafe und Hügel Carcassonne: Expansion 9 – Hills & Sheep Carcassonne: Extensia 9 – Oi şi dealuri Carcassonne: Extension 09 – Moutons et Collines Carcassonne: Extension 9 – Moutons et Collines Carcassonne: Juhok és dombok Carcassonne: Moutons et collines Carcassonne: Ovce a kopce Carcassonne: Owce i Wzgórza Carcassonne: Pecore e Colline Carcassonne: Pedot ja Paimenet Carcassonne: Schapen en Heuvels Carcassonne: Uitbreiding 9 – Schapen en Heuvels Каркасон: Стада и Хълмове Каркассон: Холмы и овцы 卡卡頌2.0 綿羊與山丘擴充
BARCODE: 7350065323594
This was seen 1515 times
Description Description
Carcassonne: Hills & Sheep is the ninth numbered expansion for the Carcassonne base game, and now players get to be shepherds on the hills in addition to the usual thieves, knights, monks and farmers. By placing the tiles in this expansion, players build hills and vineyards, trying to plan ahead to claim the sweetest meadows for points — bringing sheep and shepherds while keeping watch for the wolf that waits to be drawn among the tiles... Whenever a tile featuring a hill icon is added to the playing area, it is placed on top of another randomly drawn tile, elevating it above the playing surface and creating a hill. Hill tiles act as tie-breakers: if two or more players occupy the same feature equally (a "shared majority"), but one of the tied players has a follower standing on a hill tile, that player will have an advantage over the others, and will score all the points for that feature. Vineyards are designed to increase the importance of monasteries. Each vineyard tile placed around a monastery adds three points to that monastery's score. However, these bonus points only count if the monastery is completed, so players are more likely to sabotage their opponents' monasteries in order to prevent them from being finished. Shepherds are new pieces that can only be placed in fields. Each time a player expands the field occupied by his or her shepherd, that player has two options: 1. Draw a sheep token out of a bag, placing it near their shepherd; or 2. Trade in all their accumulated sheep for points. Each sheep token is worth 1-4 points, depending on the number of sheep depicted. However, hidden among the sheep tokens are two wolf tokens, and if a player draws one of these, all of their sheep are lost and placed back into the bag. This introduces a push-your-luck aspect to Carcassonne, as players can choose to either "cash-in" the sheep they have, or try to add more sheep and risk losing them all. The goal of Hills & Sheep remains the same as in basic Carcassonne: claim the most points to win the game. Part of the Carcassonne series.
Card sleeves in this game Card sleeves in this game
18 cards of 46.0mm width and 46.0mm of height
1x (110 Pcs) Mayday Games: 110 Bustine Standard (52 x 52 mm)
Available
1x (55 Pcs) Sleeve Kings: 55 Bustine Standard (52 x 52 mm)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Standard (52 x 52 mm)
Available
1x (50 Pcs) Mayday Games: 50 Bustine Premium (52 x 52 mm)
To Order
Additional information Additional information
Mechanics: Tile Placement
Categories: Expansion for base-game Medieval Exploration
Alternative names: Carcassonne: Colinas y Ovejas Carcassonne: Die 9. Erweiterung – Schafe und Hügel Carcassonne: Expansion 9 – Hills & Sheep Carcassonne: Extensia 9 – Oi şi dealuri Carcassonne: Extension 09 – Moutons et Collines Carcassonne: Extension 9 – Moutons et Collines Carcassonne: Juhok és dombok Carcassonne: Moutons et collines Carcassonne: Ovce a kopce Carcassonne: Owce i Wzgórza Carcassonne: Pecore e Colline Carcassonne: Pedot ja Paimenet Carcassonne: Schapen en Heuvels Carcassonne: Uitbreiding 9 – Schapen en Heuvels Каркасон: Стада и Хълмове Каркассон: Холмы и овцы 卡卡頌2.0 綿羊與山丘擴充
BARCODE: 7350065323594
This was seen 1515 times

What players say · data and reviews published by users of BoardGameGeek

How many players it plays best with · 18 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 14 do not recommend it
  • 2 16 16 say it plays best, 2 recommend it, 0 do not recommend it
  • 3 10 10 say it plays best, 7 recommend it, 0 do not recommend it
  • 4 9 9 say it plays best, 7 recommend it, 2 do not recommend it
  • 5 4 4 say it plays best, 6 recommend it, 4 do not recommend it
  • 6 3 3 say it plays best, 5 recommend it, 5 do not recommend it
  • 6+ 0 0 say it plays best, 2 recommend it, 8 do not recommend it

Best Suggested Not recommended

A selection of reviews rated 8 or higher.

DrBrooks 10.0/10

New art/German Version. Self printed English manual. Review after first play: OMG! Yes.

HarryPouncer 10.0/10

In Carcassonne Bin. We play this BIG. I have 2 base games and every expansion I could get my hands on. Even sent away to Germany for a Spielbox Magazine with the Plague expansion. WE LOVE THIS GAME!! We move furniture and play on the floor. We play all of it at the same time. ALL OF IT. We have a knapsack that we toss all the tiles into. We sprawl the map all over the place. Full games can take hours and scoring the farms at the end is a total headache but we LOVE THIS GAME!! We don't bother separating the expansions afterwards because we know we are going to play the whole thing the next time anyway.

Jerard 10.0/10

My favorite expansion to Carcassonne. I try to get this in every game and use the rules. (minus the hill)

marsalien4 9.5/10

This push your luck expansion is one we play in almost every game of Carcassonne. It's excellent--fun, daring, and most of all, adorable.

PrinceKalender 9.3/10

My second favourite expansion. Gives a competitive spirit and strategic way that it doesn't have many expansions before. All of those mechanics are great. Any negative point with this expansion.