![]() |
|
2-4
40'
8
No necessary in-game text
|
4 brothers own an old merry-go-round (carrossel in Portuguese) and compete to see who sells the most tickets! Carrossel is a Family Abstract Strategy Game for up to 4 players. Players play on the side of the board that rotates to meet them each round. At the beginning of the game client cards are drawn and placed in front of each ticket booth in sets of 3. In each round all players simultaneously choose and play one of their Carrossel cards, numbered from 1 to 12, and one of their Carrossel tiles that come in 12 tiles of 4 different colors/types plus 2 wild tiles. The Carrossel tiles are simultaneously placed on the spaces indicated by the Carrossel cards. Players are looking to get 3 Carrossel tiles in a row that match the 3 corresponding client cards. Whenever they achieve this they place client standups on each of them to show that those tickets have been sold and give the cards to the respective players that earned them (the owners of the Carrossel tiles) . The game ends when either one player cannot perform a legal play or the client deck runs out. The player with the most total victory points (clients + objectives) is the winner of the game.
Mechanics: | Simultaneous Action Selection Tile Placement |
Categories: | Strategy |
Alternative names: | |
In 1 wishlist This was seen 967 times |
4 brothers own an old merry-go-round (carrossel in Portuguese) and compete to see who sells the most tickets! Carrossel is a Family Abstract Strategy Game for up to 4 players. Players play on the side of the board that rotates to meet them each round. At the beginning of the game client cards are drawn and placed in front of each ticket booth in sets of 3. In each round all players simultaneously choose and play one of their Carrossel cards, numbered from 1 to 12, and one of their Carrossel tiles that come in 12 tiles of 4 different colors/types plus 2 wild tiles. The Carrossel tiles are simultaneously placed on the spaces indicated by the Carrossel cards. Players are looking to get 3 Carrossel tiles in a row that match the 3 corresponding client cards. Whenever they achieve this they place client standups on each of them to show that those tickets have been sold and give the cards to the respective players that earned them (the owners of the Carrossel tiles) . The game ends when either one player cannot perform a legal play or the client deck runs out. The player with the most total victory points (clients + objectives) is the winner of the game.
Mechanics: | Simultaneous Action Selection Tile Placement |
Categories: | Strategy |
Alternative names: | |
In 1 wishlist This was seen 967 times |