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2-4
30'
12

Casting Shadows

A board game by Ramy Badie
Publisher: Unstable Games
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Casting Shadows
Available in an external warehouse.
Shipping in about 2/7 days
-15%
29,74€

Sale Price

IT 4,49€
Card sleeves in this game Card sleeves in this game
118 cards of 63.0mm width and 89.0mm of height
3x (50 Pcs) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
To Order
2x (100 Pcs) 100 Bustine Protettive Dragon Shield - Misura Standard - Trasparente
To Order
2x (100 Pcs) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Available
2x (100 Pcs) Mayday: 100 Bustine Custom per Police Precinct (63.5 x 92 mm) (MDG7128)
To Order
Description Description

Explore a dark, enchanting world and battle your opponents in this 2-4 player turn-based competitive strategic board game.

Throughout the game, you'll collect resources, learn new spells, summon a companion, and - if you're lucky - unlock your Shadow Form, all in the quest to become the ultimate Shadow Caster.

The last player standing after this supernatural showdown wins the game!


The Standard edition of Casting Shadows inlcludes 73 standard-sized cards, 4 rules reference cards, 5 custom dice, 7 Hex tiles, 13 Resource tokens, 4 Player boards, and 4 meeples.




How to Play

Your turn consists of 3 phases:

Phase 1
Take the 5 Resource dice and roll them in front of you to form your Resource Pool, which contains the Resources you can spend this turn. If you start your turn on a Hex tile that grants you a specific Resource, add the corresponding Resource token to your Resource Pool.

Phase 2
During this phase, you get 4 Action points to spend, and you can use them to perform any of the Actions below in any order. Each Action costs 1 Action point. You can perform the same Action more than once on your turn if you still have Action points tospend. You do not have to spend all 4 Action points each turn, but unused Action points do not roll over to subsequent turns.

Your Actions include:

TRAVEL: Move your Character from your current Hex tile (the Hex tile where your Meeple currently stands) to any adjacent Hex tile.
COLLECT: Move a Spell, Counterspell, or Resource card from next to your current Hex tile to your Spell Book by spending the required Resources shown in the card’s Collection Cost. After you Collect a Spell or Resource card, immediately replace it with the top card from the Main deck. If you Collect a Counterspell card from the Counterspell deck, you do not need to replace it with a card from the Main deck.
REFRESH: Move the card next to your current Hex tile to the discard pile and replace it with the top card from the Main deck. You cannot Refresh a card from an Ancient Rune Hex tile or a Dusty Desert Hex tile.
REROLL: Choose any number of rolled Resource dice and roll them again. You cannot Reroll Cursed Crystals.
PROTECT: Remove 1 Cursed Crystal from your Resource Pool. Heads up: Any Cursed Crystals remaining in front of you will hurt you at the end of your turn!
CAST: Spend Resources to use a Spell card effect from your Spell Book. You can use each Spell card effect only once per turn. In addition to an Action point cost, some Actions (such as COLLECT and CAST) require you to spend Resources. Remove spent Resources from your Resource Pool by returning that Resource to the central area of Resource dice and tokens.


Phase 3
During this phase, you may absorb any remaining Shadow Fragments in your Resource Pool by moving your Shadow Tracker up by that amount. If you’ve absorbed enough Shadow Energy and you are in your Base Form, you may immediately transform into Shadow Form.



How to Win

When the dust settles and the echoes of the last spell fade, there can be only one victor. The last player standing is crowned the champion and wins the game.

View the Rulebook

Additional information Additional information
Mechanics: Dice Rolling Area Movement
Categories: Animals Fantasy
Alternative names:
BARCODE: 3558380110835
In 2 wishlists
Description Description

Explore a dark, enchanting world and battle your opponents in this 2-4 player turn-based competitive strategic board game.

Throughout the game, you'll collect resources, learn new spells, summon a companion, and - if you're lucky - unlock your Shadow Form, all in the quest to become the ultimate Shadow Caster.

The last player standing after this supernatural showdown wins the game!


The Standard edition of Casting Shadows inlcludes 73 standard-sized cards, 4 rules reference cards, 5 custom dice, 7 Hex tiles, 13 Resource tokens, 4 Player boards, and 4 meeples.




How to Play

Your turn consists of 3 phases:

Phase 1
Take the 5 Resource dice and roll them in front of you to form your Resource Pool, which contains the Resources you can spend this turn. If you start your turn on a Hex tile that grants you a specific Resource, add the corresponding Resource token to your Resource Pool.

Phase 2
During this phase, you get 4 Action points to spend, and you can use them to perform any of the Actions below in any order. Each Action costs 1 Action point. You can perform the same Action more than once on your turn if you still have Action points tospend. You do not have to spend all 4 Action points each turn, but unused Action points do not roll over to subsequent turns.

Your Actions include:

TRAVEL: Move your Character from your current Hex tile (the Hex tile where your Meeple currently stands) to any adjacent Hex tile.
COLLECT: Move a Spell, Counterspell, or Resource card from next to your current Hex tile to your Spell Book by spending the required Resources shown in the card’s Collection Cost. After you Collect a Spell or Resource card, immediately replace it with the top card from the Main deck. If you Collect a Counterspell card from the Counterspell deck, you do not need to replace it with a card from the Main deck.
REFRESH: Move the card next to your current Hex tile to the discard pile and replace it with the top card from the Main deck. You cannot Refresh a card from an Ancient Rune Hex tile or a Dusty Desert Hex tile.
REROLL: Choose any number of rolled Resource dice and roll them again. You cannot Reroll Cursed Crystals.
PROTECT: Remove 1 Cursed Crystal from your Resource Pool. Heads up: Any Cursed Crystals remaining in front of you will hurt you at the end of your turn!
CAST: Spend Resources to use a Spell card effect from your Spell Book. You can use each Spell card effect only once per turn. In addition to an Action point cost, some Actions (such as COLLECT and CAST) require you to spend Resources. Remove spent Resources from your Resource Pool by returning that Resource to the central area of Resource dice and tokens.


Phase 3
During this phase, you may absorb any remaining Shadow Fragments in your Resource Pool by moving your Shadow Tracker up by that amount. If you’ve absorbed enough Shadow Energy and you are in your Base Form, you may immediately transform into Shadow Form.



How to Win

When the dust settles and the echoes of the last spell fade, there can be only one victor. The last player standing is crowned the champion and wins the game.

View the Rulebook

Card sleeves in this game Card sleeves in this game
118 cards of 63.0mm width and 89.0mm of height
3x (50 Pcs) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
To Order
2x (100 Pcs) 100 Bustine Protettive Dragon Shield - Misura Standard - Trasparente
To Order
2x (100 Pcs) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Available
2x (100 Pcs) Mayday: 100 Bustine Custom per Police Precinct (63.5 x 92 mm) (MDG7128)
To Order
Additional information Additional information
Mechanics: Dice Rolling Area Movement
Categories: Animals Fantasy
Alternative names:
BARCODE: 3558380110835
In 2 wishlists
Frequently bought together Frequently bought together
Other versions Other versions