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Best with 2 players
50 of 94 votes
Player-recommended age: 16+
9 of 19 votes
2-4
60'
14
No necessary in-game text
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Cerebria: The Inside World
The game is out of consignmentStock and no reprint is planned, yet.
- 27 cards (44.0mmx68.0mm)
- 215 cards (70.0mmx120.0mm)
The powerful vibes of the Outside World have compromised the stability of Cerebria, and the Inside World slowly awakens from its timeless quiescence. The mighty Spirits of Bliss and Gloom arise from the deepest spheres of the Origin and strive to restore stability. With their control over the flow of Essence — the Origin’s creative energy — the Spirits evoke Emotions, Cerebria's inhabitants, to populate the regions of the Inside World and slowly shape Cerebria to their own image. Bliss Spirits dream of a Cerebria overflowing with Kindness and Joy, while Gloom Spirits are plotting to fill it with Suspicion and Animosity. The Sprits' efforts and the infinite circulation of the Origin's Essence will lead to periods of Dissonance and Revelation, when Bliss and Gloom face each other in various ways — and the prevalent Spirits may add a fragment to Cerebria’s shaping Identity. Once completed, the Identity will finally restore the stability of the Inside World. Leave the Outside World behind, submerge into Cerebria, and shape the future of the Inside World in the 2v2 area-control team game Cerebria: The Inside World. Impersonate Cerebria's creative Spirits associated with either Bliss or Gloom, and invoke Emotion cards with various intensities to occupy important spots on the main board, or to accompany your Spirit as it moves across Cerebria. Emotion cards are double-sided; using Essence, they can be upgraded to their more powerful alternatives with a new, potent ability. Essence, the game's main resource, is taken from one of the Origin’s five Spheres at the beginning of your turn. The constant circulation of Essence is the core of the game. Whenever one of the Origin’s Spheres is emptied, it triggers a game-defining event before it is refilled — such as the Dissension, when Bliss and Gloom Emotions across board clash, or the Contemplation, when the allegiance of Cerebria’s territories may change. The Spirits that prevail during these events can contribute to building the Identity of Cerebria. The Identity is built as a common effort of the two teams, and the game ends immediately once it is completed, as it grants Cerebria a permanent stability. In the final scoring, the Identity’s composition is critical, but you can discover other ways to victory as well.
| Mechanics: | Area Control/Area Influence Point to Point Movement Rock-Paper-Scissors Variable Player Powers Hand Management |
| Categories: | Fantasy |
| Alternative names: | Cerebria: Le monde intérieur Cerebria: The Inside World 세리브리아 |
| BARCODE: | 752830414181 |
| The item is in 1 cart In 2 wishlists In 2 collections This was seen 4600 times | |
- 27 cards (44.0mmx68.0mm)
- 215 cards (70.0mmx120.0mm)
The powerful vibes of the Outside World have compromised the stability of Cerebria, and the Inside World slowly awakens from its timeless quiescence. The mighty Spirits of Bliss and Gloom arise from the deepest spheres of the Origin and strive to restore stability. With their control over the flow of Essence — the Origin’s creative energy — the Spirits evoke Emotions, Cerebria's inhabitants, to populate the regions of the Inside World and slowly shape Cerebria to their own image. Bliss Spirits dream of a Cerebria overflowing with Kindness and Joy, while Gloom Spirits are plotting to fill it with Suspicion and Animosity. The Sprits' efforts and the infinite circulation of the Origin's Essence will lead to periods of Dissonance and Revelation, when Bliss and Gloom face each other in various ways — and the prevalent Spirits may add a fragment to Cerebria’s shaping Identity. Once completed, the Identity will finally restore the stability of the Inside World. Leave the Outside World behind, submerge into Cerebria, and shape the future of the Inside World in the 2v2 area-control team game Cerebria: The Inside World. Impersonate Cerebria's creative Spirits associated with either Bliss or Gloom, and invoke Emotion cards with various intensities to occupy important spots on the main board, or to accompany your Spirit as it moves across Cerebria. Emotion cards are double-sided; using Essence, they can be upgraded to their more powerful alternatives with a new, potent ability. Essence, the game's main resource, is taken from one of the Origin’s five Spheres at the beginning of your turn. The constant circulation of Essence is the core of the game. Whenever one of the Origin’s Spheres is emptied, it triggers a game-defining event before it is refilled — such as the Dissension, when Bliss and Gloom Emotions across board clash, or the Contemplation, when the allegiance of Cerebria’s territories may change. The Spirits that prevail during these events can contribute to building the Identity of Cerebria. The Identity is built as a common effort of the two teams, and the game ends immediately once it is completed, as it grants Cerebria a permanent stability. In the final scoring, the Identity’s composition is critical, but you can discover other ways to victory as well.
| Mechanics: | Area Control/Area Influence Point to Point Movement Rock-Paper-Scissors Variable Player Powers Hand Management |
| Categories: | Fantasy |
| Alternative names: | Cerebria: Le monde intérieur Cerebria: The Inside World 세리브리아 |
| BARCODE: | 752830414181 |
| The item is in 1 cart In 2 wishlists In 2 collections This was seen 4600 times | |
What players say · data and reviews published by users of BoardGameGeek
How many players it plays best with · 94 votes on BoardGameGeek
- 1 1 1 say it plays best, 27 recommend it, 21 do not recommend it
- 2 50 50 say it plays best, 23 recommend it, 3 do not recommend it
- 3 7 7 say it plays best, 35 recommend it, 18 do not recommend it
- 4 47 47 say it plays best, 24 recommend it, 6 do not recommend it
- 4+ 1 1 say it plays best, 14 recommend it, 34 do not recommend it
Best Suggested Not recommended