Language:
English
|
|
|
|
Best with 2 players
4 of 4 votes
Player-recommended age: 16+
1 of 1 votes
1-2
60'
12
Niezależny od języka
|
Chalons: The Fate of Europe
Publisher: Decision Games (I)
Use our marketplace utrade!
Chalons: The Fate of Europe
Contact us
Share on
The item is not available, you can use the alert to be notified when it will be back in stock.
PICTURES ON BGG
These photos are the property of boardgamegeek.com and do not refer specifically to the edition on this page.
Throughout the mid-5th century AD, Attila's Huns terrorized Europe. The skill of the Hun horsemen, particularly their accuracy with the composite bow while mounted, made them a veritable shock army. They continued to bring victory after victory to Attila, making him the master of Central Europe. After years of conquest, oppression and extortion, however, Attila's recent invasion of Western Europe would be challenged: a remnant Roman army, under the command of Flavius Aetius, was sent to stop him on a field known as the Catalaunian Plain, near the village of Chalons. The Battle of Chalons would decide the fate of Europe.
Chalons utilizes the tried-and-true Battles of the Ancient World system, providing a simple yet accurate portrayal of ancient warfare. The combat system is intuitive, including all of the details that characterized warfare in the era of sword and shield. Various units may simply be swordsmen, while others may be archers or javelin throwers, horsemen, etc. The system includes rules for leaders, charges, melee, diversionary attacks, demoralization and more. A group of barbarians, for example, may be ordered to charge an enemy phalanx that had already hurled their javelins. As the barbarians near the phalanx, however, they may be ambushed by enemy ballistas hidden behind the ranks and waiting to disrupt just such a charge.
In Chalons the traditional design of the classic Combat Results Table emphasizes playability while also simulating the true strictures of ancient warfare. Famous leaders, such as Attila, also influence combat, replicating the importance of their presence during battle. Winning will depend on deployment, maneuver and opportunity, as well as the strengths and weaknesses of each particular army.
Contents:
17 x 22" (43 x 56 cm) terrain map
100 die-cut counters
One Standard Rules booklet for this series
One Exclusive Rules booklet for this title
| Mechanics: | Hex-and-Counter Simulation |
| Categories: | Historical War |
| Alternative names: | |
| BARCODE: | 95109016014 |
| In 1 wishlist This was seen 1804 times | |
Throughout the mid-5th century AD, Attila's Huns terrorized Europe. The skill of the Hun horsemen, particularly their accuracy with the composite bow while mounted, made them a veritable shock army. They continued to bring victory after victory to Attila, making him the master of Central Europe. After years of conquest, oppression and extortion, however, Attila's recent invasion of Western Europe would be challenged: a remnant Roman army, under the command of Flavius Aetius, was sent to stop him on a field known as the Catalaunian Plain, near the village of Chalons. The Battle of Chalons would decide the fate of Europe.
Chalons utilizes the tried-and-true Battles of the Ancient World system, providing a simple yet accurate portrayal of ancient warfare. The combat system is intuitive, including all of the details that characterized warfare in the era of sword and shield. Various units may simply be swordsmen, while others may be archers or javelin throwers, horsemen, etc. The system includes rules for leaders, charges, melee, diversionary attacks, demoralization and more. A group of barbarians, for example, may be ordered to charge an enemy phalanx that had already hurled their javelins. As the barbarians near the phalanx, however, they may be ambushed by enemy ballistas hidden behind the ranks and waiting to disrupt just such a charge.
In Chalons the traditional design of the classic Combat Results Table emphasizes playability while also simulating the true strictures of ancient warfare. Famous leaders, such as Attila, also influence combat, replicating the importance of their presence during battle. Winning will depend on deployment, maneuver and opportunity, as well as the strengths and weaknesses of each particular army.
Contents:
17 x 22" (43 x 56 cm) terrain map
100 die-cut counters
One Standard Rules booklet for this series
One Exclusive Rules booklet for this title
| Mechanics: | Hex-and-Counter Simulation |
| Categories: | Historical War |
| Alternative names: | |
| BARCODE: | 95109016014 |
| In 1 wishlist This was seen 1804 times | |
What players say
How many players it plays best with · 4 votes on BoardGameGeek
- 1 0 0 say it plays best, 4 recommend it, 0 do not recommend it
- 2 4 4 say it plays best, 0 recommend it, 0 do not recommend it
- 2+ 0 0 say it plays best, 1 recommend it, 1 do not recommend it
Best Suggested Not recommended
uplay user ratings: No uplay reviews yet. Be the first!
Your review
Comments are moderated before publication: no links, insults or unrelated content. Respectful negative opinions are welcome.
Sign in to review