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In 1971, John Reilly and Tom Divoll designed a racing game that relied purely on skill. Published by 3M, it was called Speed Circuit. Championship Formula Racing is a redesign and reimagining of that game. While skill remains paramount in car design (where players build a car's attributes for the race--start speed, acceleration, deceleration, top speed, and tires) and in running the race, the game has changed to include rules for: - new tracks (to allow a dozen cars to race competitively) - drone cars to fill out a race field (up to 12 cars in a field now) which will race competitively - historical racers - rules for weather, differing types of tires, running a full race season - eliminate the need for a speed log, using a more modern system of record-keeping in its place
| Mechanics: | Action Point Allowance System Variable Player Powers |
| Categories: | Racing Themed |
| Alternative names: | |
| BARCODE: | 074427100254 |
| In 5 wishlists In 1 collection This was seen 12915 times | |
In 1971, John Reilly and Tom Divoll designed a racing game that relied purely on skill. Published by 3M, it was called Speed Circuit. Championship Formula Racing is a redesign and reimagining of that game. While skill remains paramount in car design (where players build a car's attributes for the race--start speed, acceleration, deceleration, top speed, and tires) and in running the race, the game has changed to include rules for: - new tracks (to allow a dozen cars to race competitively) - drone cars to fill out a race field (up to 12 cars in a field now) which will race competitively - historical racers - rules for weather, differing types of tires, running a full race season - eliminate the need for a speed log, using a more modern system of record-keeping in its place
| Mechanics: | Action Point Allowance System Variable Player Powers |
| Categories: | Racing Themed |
| Alternative names: | |
| BARCODE: | 074427100254 |
| In 5 wishlists In 1 collection This was seen 12915 times | |