|
|
|
|
1-3
14
|
Check Point Charlie: Britische Spionagemissionen in Berlin der 1960er-Jahre
Assume the role of a British spy during the Cold War. From isolated West Berlin, orchestrate covert missions across the Wall: exfiltrate defectors, contact dissidents, gather intelligence, and return safely. A tense solo and cooperative game for 1-3 players, ages 14+.
Check Point Charlie is a solo or cooperative game dedicated to the missions of the British Secret Intelligence Service in Berlin during the early 1960s. West Berlin is an isolated outpost of the Western powers in the heart of East Germany, while East Berlin, on the other side of the Wall, hosts the agents of the Soviet KGB and the secret police of the Stasi: a city of spies, at the center of worldwide espionage during the Cold War.
Players send their agents on missions, using influence and foresight to complete their objectives before being discovered and compromised by KGB agents: safely exfiltrate an important defector, contact a dissident Russian scientist beyond the Wall, gather intelligence in East Berlin and return safely to the West, trap an inconvenient KGB agent with enticing information, sow distrust between the KGB and Stasi, and identify a Soviet mole among your own agents.
Design by Russell Brown, published by GMT Games.
| Mechanics: | Co-operative Play Solo / Gioco del solitario |
| Categories: | Spies / Secret Agents |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 83 times | |
Check Point Charlie is a solo or cooperative game dedicated to the missions of the British Secret Intelligence Service in Berlin during the early 1960s. West Berlin is an isolated outpost of the Western powers in the heart of East Germany, while East Berlin, on the other side of the Wall, hosts the agents of the Soviet KGB and the secret police of the Stasi: a city of spies, at the center of worldwide espionage during the Cold War.
Players send their agents on missions, using influence and foresight to complete their objectives before being discovered and compromised by KGB agents: safely exfiltrate an important defector, contact a dissident Russian scientist beyond the Wall, gather intelligence in East Berlin and return safely to the West, trap an inconvenient KGB agent with enticing information, sow distrust between the KGB and Stasi, and identify a Soviet mole among your own agents.
Design by Russell Brown, published by GMT Games.
| Mechanics: | Co-operative Play Solo / Gioco del solitario |
| Categories: | Spies / Secret Agents |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 83 times | |
What players say
How many players it plays best with · 0 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 0 do not recommend it
- 2 0 0 say it plays best, 0 recommend it, 0 do not recommend it
- 3 0 0 say it plays best, 0 recommend it, 0 do not recommend it
- 3+ 0 0 say it plays best, 0 recommend it, 0 do not recommend it
Best Suggested Not recommended
uplay user ratings: No uplay reviews yet. Be the first!
Your review
Comments are moderated before publication: no links, insults or unrelated content. Respectful negative opinions are welcome.
Sign in to review