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Clubs (Prima Edizione)

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Dominic Crapuchettes
Publisher: North Star Games, LLC

Clubs (Prima Edizione)

Dominic Crapuchettes
Publisher: North Star Games, LLC
Dominic Crapuchettes
Publisher: North Star Games, LLC
  • EAN: 892884000708
  • languages:
  • players #: 2-6
  • duration: 30 min.
  • age: 8
  • No necessary in-game text
Available in an external warehouse.
Shipping in about 2/5 days
Add to Wishlist
Add to Collection
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No necessary in-game text
Add to Wishlist
Add to Collection
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kiwi price
14,24 €
14,99€
Available in an external warehouse.
Shipping in about 2/5 days
Add Alert
Add to Wishlist
Add to Collection
Available in an external warehouse.
Shipping in about 2/5 days
kiwi price
14,24 €
14,99€
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Card sleeves in this game

66 cards of 63.0mm width and 89.0mm of height
1x
Kiwi Price 8,50€
Regular Price
8,95€
Arcane Tinmen ApS
8,50€
8,95€

Description

Clubs is a card game about taking calculated risks. The goal is very simple: win as many club cards as possible - that's the only suit that scores points. The lower the club card you take, the more points you could win. But there's a catch: The last player to go out for the round does not score ANY points. So players who get too greedy might pick up a pile of clubs, but end up with 0 points for the round! First there was Hearts, then there was Spades, and now North Star Games is bringing you Clubs. The suit of clubs finally gets some respect! How to Play Clubs is a climbing game similar to Tichu, Haggis, Big Two and The Great Dalmuti. It can be played with 2 - 6 players in less 30 minutes. There are two ways to earn points in Clubs: Play all your cards as quickly as possible each round. Win tricks with clubs in them. To play a round, deal out 10 cards to each player. Players may call Double or Nothing anytime before playing their first card. The player to the left of the dealer leads with a Trick-Type. Legal Trick-Types include any singleton, pair, 3-of-a-kind, 4-of-a-kind, or any run of 2 or more cards. Players can either pass or follow with a similar hand of higher rank. When all of the players have passed consecutively, the pile is taken by the person who played last. That player leads with a Trick-Type of their choice. Players score bonus points for playing all of their cards each round. A 6-player game has all of the following Bonus Cards: 12 bonus points + points for clubs 10 bonus points + points for clubs 8 bonus points + points for clubs 5 bonus points + points for clubs 2 bonus points + points for clubs 0 bonus points. Do not score points for clubs The last player out for the round does not get bonus points and does not receive points for any clubs he may have taken. The points for clubs varies from 5 points (for the 1 of clubs) to 1 point (for the 10-15 of clubs). The first player to 50 points wins the game.

Additional information

Mechanics: Pattern Recognition
Categories: Card Games
Alternative names: Clubs Crazy Clubs Clubs Crazy Clubs Trefle
The item is in 1 cart This was seen 11505 times

Frequently bought together

Description

Clubs is a card game about taking calculated risks. The goal is very simple: win as many club cards as possible - that's the only suit that scores points. The lower the club card you take, the more points you could win. But there's a catch: The last player to go out for the round does not score ANY points. So players who get too greedy might pick up a pile of clubs, but end up with 0 points for the round! First there was Hearts, then there was Spades, and now North Star Games is bringing you Clubs. The suit of clubs finally gets some respect! How to Play Clubs is a climbing game similar to Tichu, Haggis, Big Two and The Great Dalmuti. It can be played with 2 - 6 players in less 30 minutes. There are two ways to earn points in Clubs: Play all your cards as quickly as possible each round. Win tricks with clubs in them. To play a round, deal out 10 cards to each player. Players may call Double or Nothing anytime before playing their first card. The player to the left of the dealer leads with a Trick-Type. Legal Trick-Types include any singleton, pair, 3-of-a-kind, 4-of-a-kind, or any run of 2 or more cards. Players can either pass or follow with a similar hand of higher rank. When all of the players have passed consecutively, the pile is taken by the person who played last. That player leads with a Trick-Type of their choice. Players score bonus points for playing all of their cards each round. A 6-player game has all of the following Bonus Cards: 12 bonus points + points for clubs 10 bonus points + points for clubs 8 bonus points + points for clubs 5 bonus points + points for clubs 2 bonus points + points for clubs 0 bonus points. Do not score points for clubs The last player out for the round does not get bonus points and does not receive points for any clubs he may have taken. The points for clubs varies from 5 points (for the 1 of clubs) to 1 point (for the 10-15 of clubs). The first player to 50 points wins the game.

Additional information

Mechanics: Pattern Recognition
Categories: Card Games
Alternative names: Clubs Crazy Clubs Clubs Crazy Clubs Trefle
The item is in 1 cart This was seen 11505 times
bundle con bustine

bundle with sleeves

Cards in the game:

  • 66 cards of 63.0mm width and 89.0mm of height
    [cards suggested by user ichiruishu]

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Bustine per le carte in questo gioco

Card sleeves in this game

66 cards of 63.0mm width and 89.0mm of height
1x
Kiwi Price 8,50€
Regular Price
8,95€
Arcane Tinmen ApS
8,50€
8,95€

Frequently bought together

Frequently bought together

Frequently bought together