Another great offering from Devious Weasel. Superb balance of gameplay as players swing from collecting resources to taking resources from other players. Random player turn order keeps everyone guessing. Highly recommended!
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2-6
45'
13
Aucun texte nécessaire dans le jeu
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Cosmic Frog
Le jeu arrive bientôt
- 50 cards (63.0mmx88.0mm)
- 22 cards (70.0mmx120.0mm) [suggested by ichiruishu]
At the start of the game, your frogs descend from the Aether, the cosmic sea between the worlds, onto a terrain-rich Shard of Aeth. Once on the Shard, you harvest land and store it in your massive gullet. When your gullet is sufficiently full, you leap into the Aether and disgorge your gullet contents into your inter-dimensional vault for permanent storage, then return to the Shard to collect more land. Although your frogs' collective mission is to gather as much land as possible for the First Ones, your private goal is to prove yourself to be the greatest of their harvesters by delivering to them the most valuable vault. To do this, you have to fill your vault strategically in a manner that both maximizes linear sets of identical lands and maximizes the diversity of lands in your vault at the end of the game.
Throughout the game, you're free to keep to yourself and focus on harvesting at your own pace...or you may attack other frogs and try to take lands directly from their gullets. You may even raid another frog's vault and steal the lands they have gathered if they have been knocked into the dreaded Outer Dimensions. As you are all immortal and invulnerable, no frog is ever wounded or killed — just irritated and inconvenienced.
But don't ever get too comfortable with your carefully crafted plans as the Aether is a chaotic and unstable place. Waves of Aether Flux will prompt you to mutate, and you may have to change your strategy in accordance with your new powers. And Splinters of Aeth, tiny slivers of the old world that swirl madly about in the Aether, will periodically fall from their orbit and crash into the Shard, destroying large areas of terrain and blasting apart the very Shard itself!
The game ends when the Shard is stripped of all harvestable land or when a Splinter shatters it. When the game ends, the player with the highest valued vault wins, and the frogs move to the next Shard to gather more land for the First Ones...
| Mechanics: | Dice Rolling Set Collection Tile Placement Variable Player Powers |
| Categories: | Fantasy Miniatures |
| Alternative names: | |
| BARCODE: | 015568001611 |
| The item is in 3 carts In 4 wishlists In 1 collection This was seen 6267 times | |
- 50 cards (63.0mmx88.0mm)
- 22 cards (70.0mmx120.0mm) [suggested by ichiruishu]
At the start of the game, your frogs descend from the Aether, the cosmic sea between the worlds, onto a terrain-rich Shard of Aeth. Once on the Shard, you harvest land and store it in your massive gullet. When your gullet is sufficiently full, you leap into the Aether and disgorge your gullet contents into your inter-dimensional vault for permanent storage, then return to the Shard to collect more land. Although your frogs' collective mission is to gather as much land as possible for the First Ones, your private goal is to prove yourself to be the greatest of their harvesters by delivering to them the most valuable vault. To do this, you have to fill your vault strategically in a manner that both maximizes linear sets of identical lands and maximizes the diversity of lands in your vault at the end of the game.
Throughout the game, you're free to keep to yourself and focus on harvesting at your own pace...or you may attack other frogs and try to take lands directly from their gullets. You may even raid another frog's vault and steal the lands they have gathered if they have been knocked into the dreaded Outer Dimensions. As you are all immortal and invulnerable, no frog is ever wounded or killed — just irritated and inconvenienced.
But don't ever get too comfortable with your carefully crafted plans as the Aether is a chaotic and unstable place. Waves of Aether Flux will prompt you to mutate, and you may have to change your strategy in accordance with your new powers. And Splinters of Aeth, tiny slivers of the old world that swirl madly about in the Aether, will periodically fall from their orbit and crash into the Shard, destroying large areas of terrain and blasting apart the very Shard itself!
The game ends when the Shard is stripped of all harvestable land or when a Splinter shatters it. When the game ends, the player with the highest valued vault wins, and the frogs move to the next Shard to gather more land for the First Ones...
| Mechanics: | Dice Rolling Set Collection Tile Placement Variable Player Powers |
| Categories: | Fantasy Miniatures |
| Alternative names: | |
| BARCODE: | 015568001611 |
| The item is in 3 carts In 4 wishlists In 1 collection This was seen 6267 times | |
What players say
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
I love this game. The components are some of the finest I have seen in some time and the game mechanics are sophisticated yet intuitive. The theme is totally trippy and absolutely paid off by the intricate artwork. This game is love letter to anyone that like table top gaming and, in my opinion, is an instant classice.
Can't wait to play this! Lets start with the artwork, It gives me pleasure to the senses, fantastic imagery on the box cover the action cards and player boards, also the game mat, I could go on. Exceptional components IMHO. This game is a work of art.
A great blend of all the things I am currently looking for in a game - asymmetric powers, chances for risk/reward, "controlled" chaos. The most accessible of Felli's designs turned out to be my favorite so far.
Everything about this game is excellent. Psychedelic 1980s acid wave art style mixed with giant world eating frogs makes for artwork that I would actually pay money to tattoo onto my body. Gameplay is also unique with the Action Deck system, allowing for a swing of power.
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