Crowdfunding. Preliminary rating due to being a repeat backer and having outstanding interactions with publisher.
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3-5
45'
14
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Council of Serpents
Council of Serpents is an engaging manipulation game where three Noble Houses compete for power. You are a member of the Council of Serpents and must orchestrate the triumph or collapse of the Houses by manipulating their attributes. Play Influence and Intrigue cards to achieve your personal goals in about 45-minute games.
Council of Serpents is a manipulation and tug-of-war game with hidden objectives. Three Noble Houses compete for power, but you are not one of them... You are a member of the Council of Serpents and manipulate these Houses to achieve your personal ambitions.
Scheme to orchestrate the triumph or collapse of one of these great Houses by manipulating their three attributes: the strength of their army, the amount of gold in their coffers, and their popularity among the people. If any of these attributes ever reaches the top of its track, the game ends immediately and that House triumphs. If an attribute reaches zero, the game ends as well and that House collapses.
Achieve this goal by playing Influence cards to cause Conflicts, escalate Conflicts into Wars, prepare for these Wars by playing covered Intrigue cards, make Peace, and orchestrate support from powerful Guilds. After playing an Influence card, execute the card on top of the timetrack, often causing the same Houses to act. When the timetrack runs out of cards, you collectively rebuild it, shaping the Houses' plans for the upcoming turns.
| Mechanics: | Action Queue Deduction Hand Management Hidden Roles Multi-Use Cards Negotiation |
| Categories: | Card Games Deduction Medieval Politica |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 745 times | |
Council of Serpents is a manipulation and tug-of-war game with hidden objectives. Three Noble Houses compete for power, but you are not one of them... You are a member of the Council of Serpents and manipulate these Houses to achieve your personal ambitions.
Scheme to orchestrate the triumph or collapse of one of these great Houses by manipulating their three attributes: the strength of their army, the amount of gold in their coffers, and their popularity among the people. If any of these attributes ever reaches the top of its track, the game ends immediately and that House triumphs. If an attribute reaches zero, the game ends as well and that House collapses.
Achieve this goal by playing Influence cards to cause Conflicts, escalate Conflicts into Wars, prepare for these Wars by playing covered Intrigue cards, make Peace, and orchestrate support from powerful Guilds. After playing an Influence card, execute the card on top of the timetrack, often causing the same Houses to act. When the timetrack runs out of cards, you collectively rebuild it, shaping the Houses' plans for the upcoming turns.
| Mechanics: | Action Queue Deduction Hand Management Hidden Roles Multi-Use Cards Negotiation |
| Categories: | Card Games Deduction Medieval Politica |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 745 times | |
What players say
How many players it plays best with · 1 votes on BoardGameGeek
- 1 1 1 say it plays best, 0 recommend it, 0 do not recommend it
- 2 1 1 say it plays best, 0 recommend it, 0 do not recommend it
- 3 1 1 say it plays best, 0 recommend it, 0 do not recommend it
- 4 1 1 say it plays best, 0 recommend it, 0 do not recommend it
- 4+ 0 0 say it plays best, 0 recommend it, 1 do not recommend it
Best Suggested Not recommended
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