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Cthulhu Wars: Azathoth Expansion box — strategy board game by Green Eye Games for 2-4 players
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8.06
BGG Vote: BGG Stats
2-4
90'
12
Moderate in-game text

Cthulhu Wars: Azathoth Expansion

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Azathoth expansion for Cthulhu Wars introduces new gameplay mechanics and unique monsters. When you awaken Azathoth, you gain special cards that allow you to summon exclusive monsters. A strategic experience for 2-4 players, with games lasting about 90 minutes.

A board game by Sandy Petersen Arthur Petersen
Publisher: Green Eye Games
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Cthulhu Wars: Azathoth Expansion
The game game is in consignmentStock but only few copies are available The game game is in consignmentStock but only few copies are available
Retail price 73,99€
55,49€ -25%Outlet Price
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Description Description
The Azathoth expansion is a unique "neutral" expansion. When you awaken Azathoth, or are the first player to summon one of the four Monster types associated with this faction, you get that unit's Loyal Card. This lists the Monster's (or Azathoth's) stats, gives his special ability (all Azathoth monsters have these), and so forth. From then on, only YOU can summon that Monster type. At least, until all of that Monster type have been wiped off the map. For instance, if you are the first person to summon an Elder Thing, then no one else can do so. You can summon all three available Elder Things, should you choose to do so. Azathoth is unusual in many ways. When he is summoned, you choose how much Power you want to spend, and place a special marker on your Power track. This is Azathoth's combat ability - so the more you spend, the more deadly he is. Of course, in some games, a person, fearing Azathoth's misuse, might summon it cheap and dirty just to keep it out of the hands of another player. That's all part of the fun.
Additional information Additional information
Mechanics: Action Point Allowance System Area Movement Dice Rolling Variable Player Powers
Categories: Expansion for base-game Horror Miniatures
Alternative names: Cthulhu Wars: Azathoth Cthulhu Wars: Azathoth Expansion
BARCODE: 680569977700
The item is in 2 carts In 1 wishlist This was seen 6392 times
Description Description
The Azathoth expansion is a unique "neutral" expansion. When you awaken Azathoth, or are the first player to summon one of the four Monster types associated with this faction, you get that unit's Loyal Card. This lists the Monster's (or Azathoth's) stats, gives his special ability (all Azathoth monsters have these), and so forth. From then on, only YOU can summon that Monster type. At least, until all of that Monster type have been wiped off the map. For instance, if you are the first person to summon an Elder Thing, then no one else can do so. You can summon all three available Elder Things, should you choose to do so. Azathoth is unusual in many ways. When he is summoned, you choose how much Power you want to spend, and place a special marker on your Power track. This is Azathoth's combat ability - so the more you spend, the more deadly he is. Of course, in some games, a person, fearing Azathoth's misuse, might summon it cheap and dirty just to keep it out of the hands of another player. That's all part of the fun.
Additional information Additional information
Mechanics: Action Point Allowance System Area Movement Dice Rolling Variable Player Powers
Categories: Expansion for base-game Horror Miniatures
Alternative names: Cthulhu Wars: Azathoth Cthulhu Wars: Azathoth Expansion
BARCODE: 680569977700
The item is in 2 carts In 1 wishlist This was seen 6392 times

What players say

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

Brother Jim BGG user
10.0/10

This is like a big rock dropped into player strategies, significantly varying up the possible strategies. I thought I would like adding this faction with draftable monsters and the Sultan himself. As it turns out, I loved it. I will try to include this now with most game sessions. It really adds a very small amount of rules complexity (new players had no problem) and a whole lot of fun, theme, and strategy.

existoid BGG user
10.0/10

I designed one of the neutral monsters in this, so of course I have to give it a 10 ;)

malbet BGG user
10.0/10

Azathoth is a huge nuclear bomb, he was never summoned in my games but even the possibility of its appearence changes a lot of things on the table. The monsters in the box, on the other side, are often on the map: the Servitors of the Outer Gods in particular are a terrific option to have around.

CasualGamer71 BGG user
9.0/10

Played a few games with my wife. The rules take a bit of getting used to, but after a few plays they flow really easily. Great game and will only get better. Not one of my wife's favorites, so it'll remain a game for special occasions.

Pr0xyWarrior BGG user
9.0/10

My only complaint comes from the fact that my group abuses the Servitors of the Outer Gods in order to cripple new players. I realize this is an internal issue, so I don't hold it against the game itself, only the jerks that I play with.

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