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English
German
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Best with 4 players
106 of 130 votes
Player-recommended age: 12+
17 of 45 votes
3-4
90'
12
No necessary in-game text
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Cthulhu Wars
Publisher: Green Eye Games
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Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes around eighty 28mm plastic and/or resin figurines of the cultists, monsters, aliens, and Great Old Ones.
The game takes place on a map of Earth. Each player takes the part of one of four factions (more factions are promised for future expansions). At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track - the first player to 20 is the lone victor.
Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spellbooks. Each faction has a unique set of monsters, spellbooks, and special abilities, and has different requirements to acquire its spellbooks. All factions have multiple strategies open to them.
The game takes place on a map of Earth. Each player takes the part of one of four factions (more factions are promised for future expansions). At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track - the first player to 20 is the lone victor.
Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spellbooks. Each faction has a unique set of monsters, spellbooks, and special abilities, and has different requirements to acquire its spellbooks. All factions have multiple strategies open to them.
| Mechanics: | Action Point Allowance System Variable Player Powers |
| Categories: | Horror |
| Alternative names: | Cthulhu Wars Войны Ктулху クトゥルフ・ウォーズ 克苏鲁的战争 크툴루 워즈 |
| BARCODE: | 680569977502 |
| The item is in 1 cart In 28 wishlists In 3 collections This was seen 21604 times | |
Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes around eighty 28mm plastic and/or resin figurines of the cultists, monsters, aliens, and Great Old Ones.
The game takes place on a map of Earth. Each player takes the part of one of four factions (more factions are promised for future expansions). At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track - the first player to 20 is the lone victor.
Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spellbooks. Each faction has a unique set of monsters, spellbooks, and special abilities, and has different requirements to acquire its spellbooks. All factions have multiple strategies open to them.
The game takes place on a map of Earth. Each player takes the part of one of four factions (more factions are promised for future expansions). At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track - the first player to 20 is the lone victor.
Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spellbooks. Each faction has a unique set of monsters, spellbooks, and special abilities, and has different requirements to acquire its spellbooks. All factions have multiple strategies open to them.
| Mechanics: | Action Point Allowance System Variable Player Powers |
| Categories: | Horror |
| Alternative names: | Cthulhu Wars Войны Ктулху クトゥルフ・ウォーズ 克苏鲁的战争 크툴루 워즈 |
| BARCODE: | 680569977502 |
| The item is in 1 cart In 28 wishlists In 3 collections This was seen 21604 times | |
What players say
How many players it plays best with · 130 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 82 do not recommend it
- 2 1 1 say it plays best, 19 recommend it, 71 do not recommend it
- 3 12 12 say it plays best, 83 recommend it, 11 do not recommend it
- 4 106 106 say it plays best, 16 recommend it, 1 do not recommend it
- 4+ 45 45 say it plays best, 45 recommend it, 11 do not recommend it
Best Suggested Not recommended
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