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7.22
BGG Vote: BGG Stats
LANGUAGE-UK
1-3
60'
14
No necessary in-game text

D-Day Omaha Beach: Beach to Bocage

A board game by Eric R. Harvey
Publisher: Decision Games (I)
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D-Day Omaha Beach: Beach to Bocage
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Description Description

The D-Day folio series consists of four separate games, each portraying a portion of the Normandy campaign area. Turns represent two to three days each; the games cover the campaign from the initial landing to the breakout. Each game comes with one map covering a portion of the battlefield at 2.5 miles per hex. The playing pieces represent the regiments and special battalions taking part, plus the multitude of fire support available to them. The series uses the Fire & Movement system rules, with exclusive rules for each folio. The folios can be combined to display the entire American or British Commonwealth sectors, or into a single giant game on the entire campaign. Omaha Beach was anticipated to be the worst landing because of the bluffs looming over the strand. The Allied player must muscle troops onshore against the best German infantry in the region, then push forward to link up with the landings on either side. If that can be accomplished, the opposing forces will battle through the constricting bocage country for control of the road junctions in the area, particularly St. Lô. Contents: 17"x22" terrain map 100 die-cut counters one Eight page system rule booklet one exclusive scenario rules 10x13 ziplock Players: 1-3 Ages: 14+ Hex Scale: 2.5 miles Play Time: 1-2 hours Complexity: Low-Med Solitaire Ability: Medium

Additional information Additional information
Mechanics: Dice Rolling Hex-and-Counter Simulation
Categories: War
Alternative names:
In 1 collection This was seen 690 times
Description Description

The D-Day folio series consists of four separate games, each portraying a portion of the Normandy campaign area. Turns represent two to three days each; the games cover the campaign from the initial landing to the breakout. Each game comes with one map covering a portion of the battlefield at 2.5 miles per hex. The playing pieces represent the regiments and special battalions taking part, plus the multitude of fire support available to them. The series uses the Fire & Movement system rules, with exclusive rules for each folio. The folios can be combined to display the entire American or British Commonwealth sectors, or into a single giant game on the entire campaign. Omaha Beach was anticipated to be the worst landing because of the bluffs looming over the strand. The Allied player must muscle troops onshore against the best German infantry in the region, then push forward to link up with the landings on either side. If that can be accomplished, the opposing forces will battle through the constricting bocage country for control of the road junctions in the area, particularly St. Lô. Contents: 17"x22" terrain map 100 die-cut counters one Eight page system rule booklet one exclusive scenario rules 10x13 ziplock Players: 1-3 Ages: 14+ Hex Scale: 2.5 miles Play Time: 1-2 hours Complexity: Low-Med Solitaire Ability: Medium

Additional information Additional information
Mechanics: Dice Rolling Hex-and-Counter Simulation
Categories: War
Alternative names:
In 1 collection This was seen 690 times