Language:
English
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Best with 5 players
4 of 7 votes
Player-recommended age: 10+
2 of 2 votes
2-6
45'
10
Nenhum texto necessário no jogo
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Damage Report
Publisher: Break From Reality Games
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Damage Report
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179 cards of 63.0mm width and 82.5mm of height
There are no available sleeves matching this card size
Damage Report is a modular, 2-6 player, simultaneous, real-time, co-operative game where the players take on the role of a starship crew faced with making split-second decisions to survive while in the midst of various catastrophes. Unlike many co-operative games, the simultaneous, real-time nature of the game helps prevent groupthink. This forces players to make decisions with minimal feedback and prevents one player from simply running the show. Your turn never ends, and is only limited to what you can accomplish in 15, 30, 45 or 60 second intervals. Each player uses a timer to keep track of their time, moving the timer down a track based upon how long their turn interval is. In most scenarios, the turn interval is based upon the Life Support system status: the more damaged the system is, the less air the player has to "breathe", thus each turn is extended, as it takes more time to complete their actions. The modular board pieces in Damage Report ensure a brand new experience with each game scenario. Each scenario has their own 'success' and 'failure' conditions. The Standard Edition of the game includes three scenarios, however a number of additional scenarios will available as expansions. This will include a 7-10 player expansion.
| Mechanics: | Co-operative Play Modular Board Simultaneous Action Selection Variable Player Powers |
| Categories: | Science Fiction |
| Alternative names: | |
| BARCODE: | ????????? |
| In 1 wishlist This was seen 7627 times | |
Damage Report is a modular, 2-6 player, simultaneous, real-time, co-operative game where the players take on the role of a starship crew faced with making split-second decisions to survive while in the midst of various catastrophes. Unlike many co-operative games, the simultaneous, real-time nature of the game helps prevent groupthink. This forces players to make decisions with minimal feedback and prevents one player from simply running the show. Your turn never ends, and is only limited to what you can accomplish in 15, 30, 45 or 60 second intervals. Each player uses a timer to keep track of their time, moving the timer down a track based upon how long their turn interval is. In most scenarios, the turn interval is based upon the Life Support system status: the more damaged the system is, the less air the player has to "breathe", thus each turn is extended, as it takes more time to complete their actions. The modular board pieces in Damage Report ensure a brand new experience with each game scenario. Each scenario has their own 'success' and 'failure' conditions. The Standard Edition of the game includes three scenarios, however a number of additional scenarios will available as expansions. This will include a 7-10 player expansion.
179 cards of 63.0mm width and 82.5mm of height
There are no available sleeves matching this card size
| Mechanics: | Co-operative Play Modular Board Simultaneous Action Selection Variable Player Powers |
| Categories: | Science Fiction |
| Alternative names: | |
| BARCODE: | ????????? |
| In 1 wishlist This was seen 7627 times | |
What players say
How many players it plays best with · 7 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 3 do not recommend it
- 2 0 0 say it plays best, 0 recommend it, 3 do not recommend it
- 3 0 0 say it plays best, 4 recommend it, 0 do not recommend it
- 4 1 1 say it plays best, 3 recommend it, 0 do not recommend it
- 5 4 4 say it plays best, 1 recommend it, 0 do not recommend it
- 6 1 1 say it plays best, 2 recommend it, 0 do not recommend it
- 6+ 0 0 say it plays best, 0 recommend it, 0 do not recommend it
Best Suggested Not recommended
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