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Language: Italian
Dark Empire: Revolution
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6.52
BGG Vote: BGG Stats
Best with 4 players 4 of 6 votes Player-recommended age: 12+ 4 of 4 votes
3-5
60'
12
Kein notwendiger Text im Spiel

Dark Empire: Revolution

A board game by Daniel Danzer
Publisher: Giochi Uniti
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Dark Empire: Revolution
In einem externen Lager verfügbar.<br> Versand in etwa <em>10/21 Tagen</em> In einem externen Lager verfügbar.
Versand in etwa 10/21 Tagen
-15%
21,24€

Sale Price

IT 4,49€
bundle con bustine Bundle with sleeves
Cards in the game:
  • 120 cards (56.0mmx87.0mm)
STANDARD sleeves bundle 10% discount
+1x
Dark Empire: Revolution
21,24€
24,99€
=
25,72€
Full price
30,59€
SUPERIOR sleeves bundle 10% discount
+1x
Dark Empire: Revolution
21,24€
24,99€
=
25,72€
Full price
30,59€
PREMIUM sleeves bundle 10% discount
+1x
Dark Empire: Revolution
21,24€
24,99€
=
27,96€
Full price
33,39€
Card sleeves in this game Card sleeves in this game
120 cards of 56.0mm width and 87.0mm of height
3x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard American (57 x 89 mm) (FFS03)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
2x (100 Pcs) Mayday Games: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
2x (100 Pcs) Mayday Games: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Small Pro-Fit (60 x 87 mm) (82713)
To Order
2x (100 Pcs) Sapphire: 100 Bustine Chimera USA Orange (57.5 x 89 mm)
To Order
2x (100 Pcs) Sapphire: 100 Bustine USA Purple (56 x 87 mm)
To Order
Description Description
In the state of R’yan, five factions of the population rise against Emperor Flaut III: Students, Beggars, the City Guard, Alchemists, and the Apparats, medieval robots with a living soul, implemented by said Alchemists. These factions must work together to overcome the Emperor, but only one will eventually rule the future country. Otherwise, Flaut III suppresses the revolution and retains control... In Dark Empire: Revolution, each faction consists of a total of 13 cards: three cards with a value of 4-6 and two cards with values 7-8. There are ten additional cards which can be added to the strength of any faction card already in play. The table represents Vindoban, the capital of R`yan, where the emperor deploys his army on one side and the insurgent people gather on the other. The game is played over a series of turns ('weeks'). After four weeks, a month is completed with an intermediate scoring, and after three months a final scoring ends the game. Each player starts with a hand of seven cards, one random 'secret goal' faction that the player attempts to guide to victory, and a set of 'temporary support' cards. With these cards you secretly 'bid' on the faction you believe will win the next month’s scoring by having accumulated the most points. Gameplay: players simultaneously place one card each in the centre of the table, either towards the revolutionary forces, or as a traitor on the emperor's side adding this value to an 'Emperor card' already placed in that location. This happens three times, but you are only allowed to place one of your three cards as a traitor. The week is then resolved and the player who provided the most support for the strongest faction puts aside one of his cards for this faction to be scored; in addition, this player is immediately awarded 2 extra points. The player who played the highest single card for this faction (not necessarily the same player!) is awarded 1 point. But beware - when the emperor (his card plus all traitors) gained more points than each single faction, the Emperor card is placed to the scoring! The table is cleared and the next week begins. After four weeks, a month is over and an intermediate scoring takes place. If you are correct with your prediction of this month’s winner you gain another 6 points. After three months the final scoring occurs, determining the winner: the 'secret goals' are revealed and the collected points of each player are added to the cards scored for their faction during the course of the game. The faction with the highest score wins the revolution - and the game. But: if the emperor can put down the rebellion - then the faction with the lowest score wins the game. Or, if the winning faction is too far ahead, it is immediately overthrown by all the others and the faction with the second highest score wins the game. The game is set in the world of the award winning German steampunk graphic novel Steam Noir ('Best German Comic Book 2012'). Steam Noir artist Felix Mertikat created the graphic concept and original artwork for the game.
Additional information Additional information
Mechanics: Hand Management Simultaneous Action Selection
Categories: Bluffing Card Games Political/Negotiation
Alternative names: Dark Empire: Revolution Steam Noir: Revolution
BARCODE: 8058773201850
In 1 wishlist In 2 collections This was seen 5406 times
bundle con bustine Bundle with sleeves
Cards in the game:
  • 120 cards (56.0mmx87.0mm)
STANDARD sleeves bundle 10% discount
+1x
Dark Empire: Revolution
21,24€
24,99€
=
25,72€
Full price
30,59€
SUPERIOR sleeves bundle 10% discount
+1x
Dark Empire: Revolution
21,24€
24,99€
=
25,72€
Full price
30,59€
PREMIUM sleeves bundle 10% discount
+1x
Dark Empire: Revolution
21,24€
24,99€
=
27,96€
Full price
33,39€
Description Description
In the state of R’yan, five factions of the population rise against Emperor Flaut III: Students, Beggars, the City Guard, Alchemists, and the Apparats, medieval robots with a living soul, implemented by said Alchemists. These factions must work together to overcome the Emperor, but only one will eventually rule the future country. Otherwise, Flaut III suppresses the revolution and retains control... In Dark Empire: Revolution, each faction consists of a total of 13 cards: three cards with a value of 4-6 and two cards with values 7-8. There are ten additional cards which can be added to the strength of any faction card already in play. The table represents Vindoban, the capital of R`yan, where the emperor deploys his army on one side and the insurgent people gather on the other. The game is played over a series of turns ('weeks'). After four weeks, a month is completed with an intermediate scoring, and after three months a final scoring ends the game. Each player starts with a hand of seven cards, one random 'secret goal' faction that the player attempts to guide to victory, and a set of 'temporary support' cards. With these cards you secretly 'bid' on the faction you believe will win the next month’s scoring by having accumulated the most points. Gameplay: players simultaneously place one card each in the centre of the table, either towards the revolutionary forces, or as a traitor on the emperor's side adding this value to an 'Emperor card' already placed in that location. This happens three times, but you are only allowed to place one of your three cards as a traitor. The week is then resolved and the player who provided the most support for the strongest faction puts aside one of his cards for this faction to be scored; in addition, this player is immediately awarded 2 extra points. The player who played the highest single card for this faction (not necessarily the same player!) is awarded 1 point. But beware - when the emperor (his card plus all traitors) gained more points than each single faction, the Emperor card is placed to the scoring! The table is cleared and the next week begins. After four weeks, a month is over and an intermediate scoring takes place. If you are correct with your prediction of this month’s winner you gain another 6 points. After three months the final scoring occurs, determining the winner: the 'secret goals' are revealed and the collected points of each player are added to the cards scored for their faction during the course of the game. The faction with the highest score wins the revolution - and the game. But: if the emperor can put down the rebellion - then the faction with the lowest score wins the game. Or, if the winning faction is too far ahead, it is immediately overthrown by all the others and the faction with the second highest score wins the game. The game is set in the world of the award winning German steampunk graphic novel Steam Noir ('Best German Comic Book 2012'). Steam Noir artist Felix Mertikat created the graphic concept and original artwork for the game.
Card sleeves in this game Card sleeves in this game
120 cards of 56.0mm width and 87.0mm of height
3x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard American (57 x 89 mm) (FFS03)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
2x (100 Pcs) Mayday Games: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
2x (100 Pcs) Mayday Games: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Small Pro-Fit (60 x 87 mm) (82713)
To Order
2x (100 Pcs) Sapphire: 100 Bustine Chimera USA Orange (57.5 x 89 mm)
To Order
2x (100 Pcs) Sapphire: 100 Bustine USA Purple (56 x 87 mm)
To Order
Additional information Additional information
Mechanics: Hand Management Simultaneous Action Selection
Categories: Bluffing Card Games Political/Negotiation
Alternative names: Dark Empire: Revolution Steam Noir: Revolution
BARCODE: 8058773201850
In 1 wishlist In 2 collections This was seen 5406 times
Frequently bought together Frequently bought together
Other versions Other versions

What players say

How many players it plays best with · 6 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 3 do not recommend it
  • 2 0 0 say it plays best, 0 recommend it, 3 do not recommend it
  • 3 0 0 say it plays best, 5 recommend it, 0 do not recommend it
  • 4 4 4 say it plays best, 2 recommend it, 0 do not recommend it
  • 5 2 2 say it plays best, 1 recommend it, 0 do not recommend it
  • 5+ 0 0 say it plays best, 0 recommend it, 3 do not recommend it

Best Suggested Not recommended

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