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2-4
30'
8
Moderate in-game text
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For years you and your magic using brethren have suffered the persecution at the hands of roaming paladins and adventurers trying to make a name for themselves. The various forces of the so called “good” burning your homes and towers. Killing your poor minions and chasing you into the woods. Finally getting tired of the endless cycle of persecution by all these “good” people, all of the wizards in the realm have come together for an arena battle of summoned creatures to determine who should become the Archmage. The one wizard imbued with a portion of all the mage's power, to lead the conclave and help finally make the land safe for all magic practitioners from the ignorant masses. In this game, you will summon creatures from your various schools of magic and pit them against each other in the arena. You summon creatures of various power levels and value and they fight each other using a dice based combat system. You summon, move, fight, cast spells and take turns repeating this cycle until one of the casters has defeated enough enemy creatures to acquire the number of victory points needed to be the victor and become the Archmage.
Mechanics: | Grid Movement Hand Management Roll / Spin and Move |
Categories: | Card Games Dice Fantasy Fighting |
Alternative names: | |
This was seen 1266 times |
For years you and your magic using brethren have suffered the persecution at the hands of roaming paladins and adventurers trying to make a name for themselves. The various forces of the so called “good” burning your homes and towers. Killing your poor minions and chasing you into the woods. Finally getting tired of the endless cycle of persecution by all these “good” people, all of the wizards in the realm have come together for an arena battle of summoned creatures to determine who should become the Archmage. The one wizard imbued with a portion of all the mage's power, to lead the conclave and help finally make the land safe for all magic practitioners from the ignorant masses. In this game, you will summon creatures from your various schools of magic and pit them against each other in the arena. You summon creatures of various power levels and value and they fight each other using a dice based combat system. You summon, move, fight, cast spells and take turns repeating this cycle until one of the casters has defeated enough enemy creatures to acquire the number of victory points needed to be the victor and become the Archmage.
Mechanics: | Grid Movement Hand Management Roll / Spin and Move |
Categories: | Card Games Dice Fantasy Fighting |
Alternative names: | |
This was seen 1266 times |