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Descent: The Sea Of Blood Lieutenants - Darkwind

A board game by (Uncredited)
Publisher: Fantasy Flight Games
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Descent: The Sea Of Blood Lieutenants - Darkwind
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Description Description

Publisher Blurb: Blocking the sun with a massive wingspan, Darkwind soars the skies about Torue Albes, serving as the Master of the Hunt’s eyes. He watches and waits, his shrill cries guiding his master to his latest prey... and when the moment is right, he strikes, knocking unwary sailors into the perilous water. Cost: 12. Avatar: Master of the Hunt only. Power: Trapmaster Minions: 4 Razorwings, 3 Master Razorwings. Darkwind enter play at Weeping Reach and may only move along Water and Secret Trails, but may not travel through the Great Maelstrom. Darkwind may move up to 2 trails per week, even if carrying a Quest Item and has Fly and Knockback.

Additional information Additional information
Mechanics: Action Point Allowance System
Categories:
Alternative names:
BARCODE: 9781589948600
In 1 wishlist This was seen 11861 times
Description Description

Publisher Blurb: Blocking the sun with a massive wingspan, Darkwind soars the skies about Torue Albes, serving as the Master of the Hunt’s eyes. He watches and waits, his shrill cries guiding his master to his latest prey... and when the moment is right, he strikes, knocking unwary sailors into the perilous water. Cost: 12. Avatar: Master of the Hunt only. Power: Trapmaster Minions: 4 Razorwings, 3 Master Razorwings. Darkwind enter play at Weeping Reach and may only move along Water and Secret Trails, but may not travel through the Great Maelstrom. Darkwind may move up to 2 trails per week, even if carrying a Quest Item and has Fly and Knockback.

Additional information Additional information
Mechanics: Action Point Allowance System
Categories:
Alternative names:
BARCODE: 9781589948600
In 1 wishlist This was seen 11861 times