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Dodos Riding Dinos Dodo Dash
Publisher: Draco Studios
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Dodos Riding Dinos Dodo Dash
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84 cards of 45.0mm width and 68.0mm of height
31 cards of 63.5mm width and 88.0mm of height
A standalone game with more Dodos Riding Dinos characters and tracks that integrates with the original game. This expansion features a new way to interact with your Dodo as a projectile. In this racing-dexterity game, players throw projectiles to impede the other players from reaching the finish line first. Flick eggs, throw bananas, drop meteorites and more! During the scheming phase, all players choose a card from their hand and play it facedown. Aggressive cards (red) are stronger than normal cards (blue) but if too many players choose an Aggressive card, their effects will be cancelled. In the running phase, players resolve their cards in turn order. Advancing towards the finish line and resolving effects. Reaction cards (green) can be played to react in between turns. At the end of the round, the player in the lead advances 1 hex while the rest draw 1 card. Make sure to keep cards in your hand, otherwise you will have to go back. Projectiles is the surest way to damage your opponents or forcing their Racer to go back. Each board has a unique dynamic that will make the experience very different.
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 691835999029 |
| In 1 wishlist In 1 collection This was seen 306 times | |
A standalone game with more Dodos Riding Dinos characters and tracks that integrates with the original game. This expansion features a new way to interact with your Dodo as a projectile. In this racing-dexterity game, players throw projectiles to impede the other players from reaching the finish line first. Flick eggs, throw bananas, drop meteorites and more! During the scheming phase, all players choose a card from their hand and play it facedown. Aggressive cards (red) are stronger than normal cards (blue) but if too many players choose an Aggressive card, their effects will be cancelled. In the running phase, players resolve their cards in turn order. Advancing towards the finish line and resolving effects. Reaction cards (green) can be played to react in between turns. At the end of the round, the player in the lead advances 1 hex while the rest draw 1 card. Make sure to keep cards in your hand, otherwise you will have to go back. Projectiles is the surest way to damage your opponents or forcing their Racer to go back. Each board has a unique dynamic that will make the experience very different.
84 cards of 45.0mm width and 68.0mm of height
31 cards of 63.5mm width and 88.0mm of height
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 691835999029 |
| In 1 wishlist In 1 collection This was seen 306 times | |
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