I really like this game a lot. I've had one negative playthrough of this game, and that was due to the playgroup and not this magnificent game. This game is what Hobbes was referring to when he spoke of life outside society, because it damn sure is nasty, brutish, and (surprisingly) short. I always find myself eager to play this one, even though I have yet to win. This game is so good it may have replaced Revolution! for me; which was the game that got me fully into this hobby and was my favorite game for a very long time. If my house was on fire, this game and Fleet would be the two I save immediately.
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3-5
75'
14
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Dogs of War
Dogs of War is an elegant game set in a steampunk-influenced renaissance universe. Noble houses engage each other in a series of fierce battles, and it's up to the players and the Dogs of War they control to deploy their private armies in support of whatever house they wish to favor. Clockwork knights and imposing war machines shift the tides of war as they enter the battlefields, but the interest of their Dog of War captains actually lie in the rewards offered by each noble house to its supporters. Each Dog of War has a special ability that helps them claim influence, win battles, or betray the house to which they've sworn allegiance!
Dogs of War is not a game of pure military power, but rather a game in which deception and betrayal often lead the way to a decisive victory. The goal for the Dogs of War is to earn the most power by the end of the game. Thanks to thoughtful game design and development, there are many ways to achieve this, like defeating other captains in battle, getting rewards from the Houses you help, amassing gold and troops, and most importantly, gaining influence with the most successful Houses.
| Mechanics: | Worker Placement Partnerships |
| Categories: | Renaissance Strategy War |
| Alternative names: | |
| BARCODE: | 8058697270024 |
| In 36 wishlists In 30 collections This was seen 14556 times | |
Dogs of War is an elegant game set in a steampunk-influenced renaissance universe. Noble houses engage each other in a series of fierce battles, and it's up to the players and the Dogs of War they control to deploy their private armies in support of whatever house they wish to favor. Clockwork knights and imposing war machines shift the tides of war as they enter the battlefields, but the interest of their Dog of War captains actually lie in the rewards offered by each noble house to its supporters. Each Dog of War has a special ability that helps them claim influence, win battles, or betray the house to which they've sworn allegiance!
Dogs of War is not a game of pure military power, but rather a game in which deception and betrayal often lead the way to a decisive victory. The goal for the Dogs of War is to earn the most power by the end of the game. Thanks to thoughtful game design and development, there are many ways to achieve this, like defeating other captains in battle, getting rewards from the Houses you help, amassing gold and troops, and most importantly, gaining influence with the most successful Houses.
| Mechanics: | Worker Placement Partnerships |
| Categories: | Renaissance Strategy War |
| Alternative names: | |
| BARCODE: | 8058697270024 |
| In 36 wishlists In 30 collections This was seen 14556 times | |
What players say
How many players it plays best with · 76 votes on BoardGameGeek
- 1 0 0 say it plays best, 1 recommend it, 39 do not recommend it
- 2 1 1 say it plays best, 3 recommend it, 40 do not recommend it
- 3 2 2 say it plays best, 24 recommend it, 31 do not recommend it
- 4 14 14 say it plays best, 45 recommend it, 6 do not recommend it
- 5 65 65 say it plays best, 6 recommend it, 1 do not recommend it
- 5+ 1 1 say it plays best, 3 recommend it, 25 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
This was an impulse buy after seeing it at a bargain price on Ebay. Only played one game so far but it's already top of my "want to play again" meter. The game is mechanically simple and fairly short (~1hr) but provides great player interaction, tense decisions and lots of fun. I was surprised how well it worked with the boys - I expected the game to be too cut-throat for them. However, the spite-levels are really just a reflection of the people playing. Since the alliances and betrayals are evenly mixed, no-one really feels picked on for long. This game should be easy to get to the table frequently. Excellent game!
I feel like it's a little sensationalist to rate something a 10, but the conceit of this game is so simple and hits with the majority of players so consistently. It has that feeling of constant discovery, an element that is important to all board games. Every game feels fresh because instead of slowly demystifying the games mechanics, you are discovering your friends' value on spaces and houses. And that is something that leads to surprise and laughter every time.
A phantastic Game which surpasses all expectations. Very tight Games, the Dogs of War are just Great, the Miniatures are very nice, not overproduced just gorgeous producions. It was a very good decision to add this big figurines into play it fits into the games uniqueness.
Vicious negotiation/worker placement game. Has created some of the most enjoyable memories in board games for me. Always feels on a knife edge with agonizing decisions. I love the fluid nature of alliances. Best with banter and people who can laugh at being stabbed in the back.
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