Un jeu qui remplit tout à fait sa fonction de jeu à griffoner (doodle en anglais). On réfléchit un peu, on profite des opportunités et on élabore une petite stratégie qui prendra de court les autres joueurs. Et surtout résoudre le dilemme : faire la route la plus longue sans allez trop vite apporte un équilibre dans les durées de parties.. Enfin l’univers chasse au trésor, aventure maritime est très bien recréé avec de chouettes illustrations. Un jeu de la gamme print and play Time de chez Superlude que l’on peut trouver en boîte dans un nouveau format. https://undecent.fr/2020/06/10/doodle-islands-pnp/
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1-5
40'
10
No necessary in-game text
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Doodle Islands
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Doodle Islands: a Roll and Write board game for 1-5 players. Explore islands and face monsters in a 40-minute adventure. Published by Superlude Éditions, ages 10+.
The game game is in consignmentStock but only few copies are available
You'll take the role of ambitious ship captains who will roam the sea questing for gold and adventures. You'll trace your path with the tip of your pen through archipelagos, treasure islands, monsters, ships, rocks and taverns scattered seas! All of this to try and become the richest to receive the title of the Pirate Queen or King at the end of your journey!
The adventure map is broken down in a grid where columns are associated with a face of a black die and the rows with a face of a white die. Each grid cell holds either a sea monster, an island, a pirate ship or "towers".
Each turn a player will roll a black die and white dice. The player then selects one white die and has to draw a line in the cell corresponding to the black die and the selected white die. You have to connect two sides of the cell (e.g. top left, right left, etc.) but you can chose which sides you want to connect. You get points whenever you:
connect a sea monster to an already existing line.
connect an island to towers.
If there's already a line where you are required to draw, you have to cross a rum bottle instead. After that the next player picks a white die, and so on, until all players have done the same. Then a new turn begins where the player rolling dice is the next one in the turn order.
You continue playing round until one player scores 15+ points on a single monster, one player scores 10+ points on a single island or a player crossed out all their rum bottles. You then add up your points earned with monsters and islands. And you have to add 4 points per connected pirate ships. The person who crossed the most rum bottles loses some points and the person who crossed the least earns that amount.
| Mechanics: | Dice Rolling |
| Categories: | Dice Pirates |
| Alternative names: | Doodle Islands Doodle Islands: Print & Play Time |
| BARCODE: | 3770000071115 |
| This was seen 5863 times | |
You'll take the role of ambitious ship captains who will roam the sea questing for gold and adventures. You'll trace your path with the tip of your pen through archipelagos, treasure islands, monsters, ships, rocks and taverns scattered seas! All of this to try and become the richest to receive the title of the Pirate Queen or King at the end of your journey!
The adventure map is broken down in a grid where columns are associated with a face of a black die and the rows with a face of a white die. Each grid cell holds either a sea monster, an island, a pirate ship or "towers".
Each turn a player will roll a black die and white dice. The player then selects one white die and has to draw a line in the cell corresponding to the black die and the selected white die. You have to connect two sides of the cell (e.g. top left, right left, etc.) but you can chose which sides you want to connect. You get points whenever you:
connect a sea monster to an already existing line.
connect an island to towers.
If there's already a line where you are required to draw, you have to cross a rum bottle instead. After that the next player picks a white die, and so on, until all players have done the same. Then a new turn begins where the player rolling dice is the next one in the turn order.
You continue playing round until one player scores 15+ points on a single monster, one player scores 10+ points on a single island or a player crossed out all their rum bottles. You then add up your points earned with monsters and islands. And you have to add 4 points per connected pirate ships. The person who crossed the most rum bottles loses some points and the person who crossed the least earns that amount.
| Mechanics: | Dice Rolling |
| Categories: | Dice Pirates |
| Alternative names: | Doodle Islands Doodle Islands: Print & Play Time |
| BARCODE: | 3770000071115 |
| This was seen 5863 times | |
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Je l'ai acheté en Pn'P pour 3 €. C'est un petit "filler" sympathique entre deux jeux, ou quand on est crevé. A noter qu'il y a une version solo en plus.
Vin d’jeu: french review of DI: http://www.vindjeu.eu/2018/09/30/doodle-islands/
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